Moonblade

Moonblade

@dev.moonblade.game

Building an indie 3D metroidvania deep in the hollow Earth. Follow for gamedev updates and art! More at https://moonblade.net

881 followers169 following81 posts

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Lock-on targeting is getting another polish pass. We’re borrowing a little inspiration from a certain N64 game. #indiegame #gamedev

Small details are what make the world feel alive. We added flock behavior so these low-poly birds scatter naturally when the player runs or dashes through them. #gamedev #indiegame

Snacks Archive 05 of 30: 団子 「Dango」 A welcome sight in a dark corner of the megastructure, though not the most nutritious. #lowpoly #ps1

Our retro 3D metroidvania is starting to feel alive! With fluid controls, melee combat, creature AI, and core areas of the game all coming together, we're excited about the progress so far.  #gamedev #indiegame

We want movement and combat to flow: dashing into attacks, bouncing off enemies, and using jumps to reposition. It's taking a lot of iteration to get right. #gamedev #indiegame

Snacks Archive 04 of 30: 骨付き肉 「Meat」 A satisfying discovery in the megastructure, which recovers a high amount of HP. #lowpoly #indiegame

What we've been working on for Onkyo! Camera work, movement, halberd combat, controls, and every enemy implemented so far. This is a test level, but the action-adventure systems are coming together. #indiegame #gamedev

A new character animation reel from our retro 3D action-adventure. The Gourmand will oversee one of Onkyo's larger sidequests, once we finish rendering his eyes. #blender #indiegame

She carries a halberd everywhere for quick escapes, one-on-one duels, and general hacking & slashing.  (Test room, not a final level) #indiegame #gamedev

This lantern enemy was supposed to spot the player, keep its distance, and fire a ranged attack. The prototype only understood the last part... #indiegame #gamedev

Snacks Archive 02 of 30: バナナスプリット 「Banana Split」 Rarely encountered, but recovers a high amount of HP. #lowpoly #indiegame

Progress on a short cutscene from our indie game, a boss reveal in the first dungeon you enter. Setting the mood and scale for what's to come...  [WIP]

Same test fight, before and after combat VFX and camera tuning. Weapon trails, hit reactions, and stronger feedback make a huge difference to fast melee combat. #gamedev #indiegame

We built a randomized enemy spawner for testing, then made the responsible game dev decision to load every enemy into it at once. Results:

We've been working on a lot of character and environment stuff to get the mood right. More gameplay is up next! This is a 3D metroidvania after all...

After more than 5 weeks of dev, this little forest grove is finally finished. It will be one of the first areas in the game. #indiedev #indiegame

Onkyo is a 3D metroidvania where you jump, dash, and bounce around the far future hollow Earth! Still early stages, hoping to put up a Steam page soon 👀 #PitchYaGame #indiegame

Hello #PitchYaGame !👋 Netherspire is a 3D Metroidvania where you explore the ruins of a colossal tower! 🏃‍♂️- Experience a thrilling combat-platforming moveset 🗺️- Explore an interconnected, hand-crafted world 🎨- Customize your character with skins and perks Check out the steam page: s.team/a/4712470

Saturday update: polishing up this nostalgic 3DS feel for the forest scene. This will be introduced very early in the game and we want to make sure we get it right. #screenshotsaturday #pixelart

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