DeepDarkDweller

DeepDarkDweller

@deep-sea.fish

I make games and other things too. I don’t like generative AI. @AbysmalDweller on the app formerly known as Twitter I am The Deep-Sea Fish…

1.7K followers432 following331 posts

I think CRTs are cool (watched movies on them for most of my childhood) and I thought it would be fun to use one as an extra monitor, but I can’t stand the high frequency whine it makes. Idk if it’s just my TV, but I don’t remember hearing this when I was a kid. Maybe I just didn’t notice, haha

Been working hard on my custom game engine again for the past few weeks. Finished MD2 loading and keyframe-interpolation animations. Also been working on a proper scene-based entity pooling system. It’s almost time to start integrating a physics library so I can finally start making a proper game.

Been working on a custom game engine written in C for the 3DS that actually runs on the hardware. Recently figured out hardware lighting and custom fonts (TTF and Bitmap). (Placeholder textures are CC0 from the Zortch texture pack) #3ds #nintendo

Re-uploading this because the previous upload was like 20fps for some reason: Looking for feedback on the SFX design. I think it’s cool but I worry that a lot of people will quickly get sick of it. #indiegame #solodev #tetris #screenshotsaturday

Here we are at the end of another year. Keep living, keep fighting, keep growing. Keep loving, and making, and building, and singing. Remember what we’ve lost, look ahead towards the horizon of what’s to come. Take care and stay safe, my friends.

Reworked the lighting again. All of the 'lights' you see in this video are just clever shader tricks on completely unlit geometry. This is significantly more performant than using Godot's omnidirectional lights and dynamic shadows aren't really a concern for my art style. #solodev #indiegame

WIP beam attacks. After charging the attack you don't have to charge between shots if you don't miss. It rewards precision with high damage potential. Still working on it though, especially the VFX. #solodev #indiedev #godot

Haven’t been able to touch the game for a few days but I wanted to share this thing in motion. It was supposed to be ominous but maybe it’s just silly. It should be more unsettling when I animate the mouths to chomp and chatter and finish designing its ranged attack. #indiedev #solodev

Pocket Dimension now supports custom color palettes! Once I publish this update I’ll make a guide (or maybe even a video) explaining how to make custom themes/texture packs.

While I was developing my #roguelike, I made this weird little level where I would have all of the game’s creatures locked up in little prison cells and all of the items easily accessible. It was very convenient for testing bugs, but I accidentally made a torture chamber I think 😅