Scott Foster reposted
Scott Foster
Scott Foster
@decent.bsky.social
Tools Engineer at Playground Games Games Developer | Staffordshire University Graduate Opinions are my own and do not represent my employer. https://scottgarryfoster.com
100 followers102 following90 posts
I don't know what we did to deserve @gamechops.com but I love their music whilst focusing and programming. The music they publish has become the new Kevin MacLeod on videos and streams, recognizable and everywhere. Let's chill in the good timeline! www.youtube.com/watch?v=pIja... #GameChops
@charalanahzard.bsky.social recently raised a question, what defines an indie game? From my pov, it has to be money. We borrowed AAA from the finance world and it scales down. Define a modern line for AAA, AA and so on. 'Indie' going to anything above $5mill a year feels wrong imo.
A must watch for any GameDev. Also it's nice to see Ahoy still making videos. www.youtube.com/watch?v=0Jou...
Niche post: Coding a #GameEngine in C++. Installed #ReSharperC++ in #VisualStudio and **Moved a File to another Folder** so elated that I no longer need to take 5 minutes to consider exactly the correct folder, every, single, time, I make a file in my project. www.jetbrains.com/resharper-cp...
Scott Foster reposted
Hank Green posted an interesting video about a(nother) tangible difference between blsky, Twitter, and Threads. The information about link downranking might be obvious to some but is super important for #gamedev (posting links to trailers or steam/itch/other stores) youtu.be/D4ghgVq9z4M?...
Studios first game needs to be pulled because they can't find the code🔗. Please just use a private GitHub to backup your projects if you cannot think of anything better. You do not need to use a console - use GitHub desktop. Please at least backup your projects! www.pcgamer.com/games/indie-...
LTT put out a video on wide screen gaming. Must watch if you're ever thinking about user interfaces or how your game is rendered or how you are giving players the information they require to play. Certainly an argument for better UI control in games. #gamedev #indiedev youtu.be/TOlIvcmrUFc?...
Today I added the ability to render only part of a given texture to my Engine. On my way to Sprites and Tilesets/maps. One Feature at a time! (Also does transparency but the sprite is off centre so was testing placement) #gamedev #gameengine giphy.com/gifs/gamedev...
Taken me all day and a bit of architectural design but I have two rectangles not touching using a Rigidbody. Making things from scratch (like an engine) is hard but rewarding. #SpiritCity has helped me in taking breaks (productivity tool). Full review pending. #gamedev Gif: i.imgur.com/C3PU7ux.gif
Scott Foster reposted
Welcome to the bsky game dev orientation 🧵! Let's get you started with the basics of bsky, finding other game devs, and posting about your games! Btw, this is based on the amazing artist orientation thread from @purlane.ink; make sure to check it out if you’re also in the art side of game dev!
Welcome to the Bluesky artist orientation 🧵! This will get you started on the basics of how this network works, how to connect with other artists, and how to get your art seen. If you’re a furry, I also highly recommend checking out @buttplug.engineer's furry orientation thread below:
Scott Foster reposted
You are up to date.