DevDave

DevDave

@davidhardie.net

Game Developer @ HardieSoftworks in Ottawa. ๐Ÿ“ฑ All my projects: davidhardie.net/gamesandprojects.html

2.2K followers313 following396 posts

Even though ME:Andromeda didn't quite hit the highs that the trilogy hit (I still liked it!), I had hope for the new ME. This trailer shows that they understand the vibe, such a disappointment with the shutdown news.

Jason Schreier@jasonschreier.bsky.social

Can confirm that this is a real trailer of the Mass Effect game that BioWare was developing up until its closure yesterday www.reddit.com/r/masseffect...

Notice to Unreal devs who use pixel art in their games: don't use a high ortho width unless you want excessive ghosting on your sprites. I'm out here thinking I can scale sprites 10X to maintain physics when suddenly my outlines are doubled when moving. OrthoWidth=3840 is not a good time. #gamedev

getting back into pixel UV mapping, but this time trying out some layering strategies. this would make characters with custom equipment feasible while keeping a certain aesthetic. can sometimes look a little trippy.

i worry for Unreal Engine's future. there are rumblings that Disney may want to purchase Epic Games. if that happens, start the clock on enshittification. my guess is they'll gate features behind paywalls. line only go up. #unrealengine #gamdev #indiegamedev

A lot of people on Steam still don't know that getting the first 10 reviews is imperative. Once my game hit that mark, the discovery queue started showing my game. So, uh, if you liked a game and the dev team is small, please drop a review. Otherwise it stays buried. #gamedev

Occasionally refactoring and starting to notice something as RAM prices skyrocket. If this continues then maybe I can fit my game on a SNES cart. #solodev #gamedev

So this is the output of the wOrLd ChAnGiNg tool of the future? An "agent" who replies to a 10 month old post to spew "advice" on *checks quote* "tiered progression systems" and "paywalled content." For a platformer meant to be 5-10 hours. Brilliant. No fucking notes. #gamedev

This thing was responding to a post I made about releasing free content for my game. Idk why it irks me so much, but it does.

Visualizing NPC zone coverage with a whiteboard and kids magnets. Of course the home team defence are the stars. #gamedev

guys i think its been enough time that i can finally say this: risk of rain 2 OST is a certified classic and i'm never going to stop listening to it, not even if you tell me to. yes i'm that committed, so don't even try. #music #ost music.youtube.com/playlist?lis...

music.youtube.comRisk of Rain 2 - Album by Chris ChristodoulouListen to Risk of Rain 2 by Chris Christodoulou on YouTube Music - a dedicated music app with official songs, music videos, remixes, covers, and more.

Having trouble figuring something out, so I'm trying some really simple language pseudo code. Maybe too simple. This will surely lead to a solution. #gamedev #unrealengine

Here's how I do sprite recolouring: -Apply UV map pixels to a sprite -Use the UV values to select colours from a Coloured UV --->add customization options like hair colour, beard, etc -Add shading #gamedev #pixelart #Habs

Been spinning my wheels on NPC behaviour logic, particularly on how NPCs should choose another NPC to defend against in a sports setting. Finding literature and examples has been difficult. Anyone know a direction I could explore? #gamedev

Here's an interesting watch about a dev couple executing a strong vision to create a game based on Irish mythology which is often borrowed and misconstrued by other games.

Ever wondered why there are no games set in ancient Ireland ? My game dev partner Barry made a video about it! youtu.be/-W0NtKqnXTc?... #indiedev #gamedev #handdrawn #indiegame #irishgamedev #irish

Test was a success. Absolutely thrilled to continue the project! #gamedev

DevDave@davidhardie.net

Testing Steam Remote Play Together on a prototype tonight with some friends. High hopes for this one, wish me luck! #gamedev #steam

Testing Steam Remote Play Together on a prototype tonight with some friends. High hopes for this one, wish me luck! #gamedev #steam

HoF trolling from this #Habs fan. For those not in the know, the 67 is not some reference to the meme, but rather to the last time the Leafs won the Cup, 1967. (Montreal has 10 cups since then.) They aren't even playing Toronto. Just chef's kiss work from this legendary hater. #NHL #hockey

West games are on late so I don't know how Calgary and Vancouver do their powerplays and penalty kills, but based on the stats, I'm guessing it looks like this. #pixelart #nhl

Just found out about PaperZD. It enables animation blueprints for sprites. With state machines. It's...it's glorious. The multi-directional feature ๐Ÿ˜™๐ŸคŒ #gamedev #unrealengine #pixelart

DevDave reposted

listen up NERDS, this is your new pricing guide: wanna price your game at 4, 5, 6, 7.99, or 8? ---> your price is 8 what about 2? ---> your price is 3 what about 0? -->your price is 2 10? ---> 12 13? --->15 got it? #gamedev #indiegamedev

Ash Wayling (M0D3Rn)@ashwayling.bsky.social

The developers of PEAK explain pricing

listen up NERDS, this is your new pricing guide: wanna price your game at 4, 5, 6, 7.99, or 8? ---> your price is 8 what about 2? ---> your price is 3 what about 0? -->your price is 2 10? ---> 12 13? --->15 got it? #gamedev #indiegamedev

Ash Wayling (M0D3Rn)@ashwayling.bsky.social

The developers of PEAK explain pricing

I made this using a series of render targets. The chug was so real that the engine consistently and frequently crashed. So I remade it using materials (shaders) and wow, what an improvement. From literally unusable to buttery smooth. Lesson learned. #unreal

DevDave@davidhardie.net

Continuation of my #nhl sprites. I can paint team "kits" in a generic .png file and apply them to a model that mimics UV maps, but for #pixelart. This way I only have to draw a sprite once and then I can create new team variations quickly. I think this is similar to how they did it for NHL94

And here's how smaller-media defines Indie: @sixoneindie.com The Indie Game Awards 2025 GOTY Noms: Same list minus Ball X Pit, and adds: and Roger - 39 Citizen Sleeper 2 - 41 Consume Me - no listing but it looks to be <20 Keep Driving - 30 Pipistrello and the Cursed Yoyo - 55 #gamede

DevDave@davidhardie.net

Here's what mainstream defines as Indie. Game Awards 2025 Best Indie Game Noms: Game - approx # credits (from @mobygames.com) Clair Obscur - 400 Absolum - 360 Ball X Pit - 290 Hades 2 - 130 Blue Prince - 110 Silksong - 90 I hope all the tiny teams out there aren't getting discouraged... #gamedev

Here's what mainstream defines as Indie. Game Awards 2025 Best Indie Game Noms: Game - approx # credits (from @mobygames.com) Clair Obscur - 400 Absolum - 360 Ball X Pit - 290 Hades 2 - 130 Blue Prince - 110 Silksong - 90 I hope all the tiny teams out there aren't getting discouraged... #gamedev

In the past year I have completed 4 prototypes and 1 major patch release. Was I spinning my tires on those little games or did I need those experiences to be ready for the next big one? Either way, I found it and I'm ready to take it all the way. Thank you all for your kind words. #gamedev

Looking for people's thoughts on Steam Remote Play: -How was your experience with Steam Remote Play? -What games have you played on it and how many people were connected? -How was the lag? -How did it compare to something like Parsec? (if you have used that) #gamedev #steam #retrogaming