πŸŽ›οΈ Daniel Dehaan πŸ”Š

πŸŽ›οΈ Daniel Dehaan πŸ”Š

@danielrdehaan.com

Design, creates, and enables sound. Freelance sound/music designer. Assistant professor of Digital Music Technology @ Columbia College Chicago. Doctorate in Music Composition & Technology from Northwestern University.

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In the end, he advises his readers to travel both roads simultaneously and not to worry about originality, for if β€œyou have passion for the truth about yourself, originality will percolate up through your work. When you go for the truth, originality takes care of itself.”

Working out some of the bugs with how #ReaMOD uses Take Envelopes in #Reaper to update local or global event parameters for specific #FMOD event instances. This kind of work always feels like three steps forward one step back. But it feels so good once everything is working smoothly!

I knew I had seen someone else do this before! Thanks, @mhasselbalch.bsky.social for the inspiration! bsky.app/profile/mhas...

Marc Hasselbalch@mhasselbalch.bsky.social

A few months back I tried to write a script that would replicate the #gameaudio middleware functionality of the 'random container' in Reaper. I messed up the script and accidentally made a weird granular, glitch thing. I need to go back and finish it. But also iterate on this granular idea.

I want to play with this so badly! I know that there are plenty of issues/concerns with A.I. but this one in particular makes me so curious about the creative possibilities: fugatto.github.io #sounddesign #ai #foley #ambience #gameaudio #gamedev

fugatto.github.iofugatto.github.ioWe envision Fugatto as a tool for creatives, empowering them to quickly bring their sonic fantasies and unheard sounds to lifeβ€”an instrument for imagination, not a replacement for creativity.

After teaching almost every major #DAW to everyone from high school, undergraduate, and graduate students, to private clients for 10+ years I’m proud to call #REAPER my main DAW. Checkout this post by @bolttracks.bsky.social for some excellent resources:

Chris BØLT@bolttracks.bsky.social

New to #REAPER? Wanting to accelerate and streamline your #sounddesign workflow? Looking for ways to automate asset naming and render processes? Check out this guide I made on my favorite (and mostly free) REAPER extensions and workflow tricks for #gameaudio! bolttracks.com/reaper-tools/

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