Pushed Beta V1.1 of ReaMOD today with improved parameter automation capabilities/workflow and saving/recalling ReaMOD states with Reaper project files. Grab the update here: www.simplesoundtools.com/reamod
ποΈ Daniel Dehaan π
ποΈ Daniel Dehaan π
@danielrdehaan.com
Design, creates, and enables sound. Freelance sound/music designer. Assistant professor of Digital Music Technology @ Columbia College Chicago. Doctorate in Music Composition & Technology from Northwestern University.
175 followers164 following65 posts
ReaMOD is now ready for you to play with! Control FMOD from within Reaper. Find out more here: www.simplesoundtools.com/reamod
Here is the first artifact to result from the DAW survey I recently ran. www.linkedin.com/pulse/flow-f...
I've been thinking about how DAWs empower or limit creativity. This made me curious to know what DAWs you are using. So...I made a form! Should take less than 5 minutes to fill out and then we can finally all know for certain: Which DAW is truly the best DAW? Haha! form.typeform.com/to/BB5NsDJT?...
More useful tools, this time an beautiful #M4l device for #ableton by one of my favorite #YouTubers Iftah: youtu.be/jGE4zHv-1k8?...
The Reaper community is so awesome! The software itself is so customizable, just about any workflow can be optimized. Here is a new script from Leon Beilmann for setting up and managing tracks with .csv files. Could be a huge time saver for folks! youtu.be/A_xs1wD1Ccs?...
So many great implementation and sound design ideas in this interview with Ali Tocher by @sergioronchetti.bsky.social. youtu.be/oGuvQc6nvvg?...
I just discovered @dzlo.bsky.social posts/account. So many thought provoking threads about #sound and #gameaudio. π€―
My brain kept chewing and it resulted in me writing a follow-up article on physical modeling and why itβs not more common in game audio www.linkedin.com/pulse/search... #gamedev #gameaudio #sounddesign #synthesis #wwise #unrealengine #unity #fmod
Reading Cox's "Sonic Wonderland" this morning inspired me to write a brief article exploring how sometimes the 'wrong' sound is the 'right' choice. www.linkedin.com/pulse/when-w...
One of the best explanation of reverb Iβve heard and some really intriguing tech: youtu.be/_sV0mVuv-bE?...
Here is a link to the book: bookshop.org/p/books/the-...
#Reaper is hands-down the coolest #DAW. Here is a custom script that brings 'Random Container' functionalityβsimilar to what's found in #Wwise or #FMOD βto Reaper. Perfect for testing #SFX variations, building beats, or exploring #generative music. GitHub link below π youtu.be/SKbzuSrTYiM?...
I knew I had seen someone else do this before! Thanks, @mhasselbalch.bsky.social for the inspiration! bsky.app/profile/mhas...
A few months back I tried to write a script that would replicate the #gameaudio middleware functionality of the 'random container' in Reaper. I messed up the script and accidentally made a weird granular, glitch thing. I need to go back and finish it. But also iterate on this granular idea.
#Reaper is hands-down the coolest #DAW. Here is a custom script that brings 'Random Container' functionalityβsimilar to what's found in #Wwise or #FMOD βto Reaper. Perfect for testing #SFX variations, building beats, or exploring #generative music. GitHub link below π youtu.be/SKbzuSrTYiM?...
#Reaper is hands-down the coolest #DAW. Here is a custom script that brings 'Random Container' functionalityβsimilar to what's found in #Wwise or #FMOD βto Reaper. Perfect for testing #SFX variations, building beats, or exploring #generative music. GitHub link below π youtu.be/SKbzuSrTYiM?...
Github Link for the `Random Container` Reaper script: github.com/danielrdehaa...
Calling all #FMOD Wizards!! I'm stumped. For fun, I am creating a variable length step sequencer in FMOD and I've run into a problem that I can't solve. If you've got the time, watch the video below and let me know if you have an idea of how to solve this issue. Thanks! youtu.be/8oX7uxgjAG8?...
Problem has been solved! Thanks, @jakeymumfie.bsky.social!
New obsession unlocked: Record everything with ultrasonic microphones! #sounddesign #fieldrecording #foley #gameaudio #gamedev #audiorecording youtu.be/9W6Y5vR6KN8?...
Mocked up a basic GUI for the probabilistic step sequencer I am playing with in #FMOD. Here is a little demo video: youtu.be/BuneS-f9MBY?...
I want to play with this so badly! I know that there are plenty of issues/concerns with A.I. but this one in particular makes me so curious about the creative possibilities: fugatto.github.io #sounddesign #ai #foley #ambience #gameaudio #gamedev
After teaching almost every major #DAW to everyone from high school, undergraduate, and graduate students, to private clients for 10+ years Iβm proud to call #REAPER my main DAW. Checkout this post by @bolttracks.bsky.social for some excellent resources:
New to #REAPER? Wanting to accelerate and streamline your #sounddesign workflow? Looking for ways to automate asset naming and render processes? Check out this guide I made on my favorite (and mostly free) REAPER extensions and workflow tricks for #gameaudio! bolttracks.com/reaper-tools/
While not as nicely organized here is a document where I track most of the ways that I have customized my install of #REAPER: danielrdehaan.notion.site/Reaper-7-My-...
Great quote βYou donβt have to reinvent the wheel, you just need to join the conversion.β Some of my favorite moments from #gamesoundcon were thanks to @sergioronchetti.bsky.social and his #FMOD workshops. Hereβs another nugget of knowledge/words of encouragement from him: youtu.be/RzVydBmbIgw?...
Self oscillating filters is still one of my favorite synthesis techniques. Here is an older video I made demonstrating this in one of my favorite synths, #operator in #ableton. youtu.be/vePNy4NA2X8 #synths #soundesign #gamedev #gameaudio
Added a bass line sequencer complete with per-step note and probability control. Check it out: youtu.be/sMEsA2XZm-s #fmod #gameaudio #gamedev #sounddesign #beats
Experimented this morning with creating a probabilistic step sequencer in #FMOD. Here is what I came up with: youtu.be/e5Ott-I2iy4?... #gameaudio #sounddesign
One of my favorite listening exercises is to re-synthesize both the resulting sounds and the processes that control them of what I hear in nature. Here was one of my listening/synthesis mediations on ocean waves using @kilohearts.com #phaseplant: youtu.be/rWz1fVupE9w
Awesome list of #gameaudio folks on BlueSky. Thanks, @aaronbrownsound.bsky.social, for putting this together!
Hey #gameaudio! New to Bluesky? Wondering where all the audio folks are? Check out this ultra-fresh Bluesky Starter Pack I just compiledβ‘οΈ Featuring over 100 audio accounts and 2 game dev feeds to boost your Bluesky experienceπ¦ go.bsky.app/nEK7Fn
Sometimes the best thing for my ears π is to look away from the screen. πΊ My modular synth ποΈ helps me stretch my brain & ears fueling the creativity I need in sound design for interactive media. Here's a noisy meditation: youtu.be/8NYn4CwBaBM?... ππ #SoundDesign #ModularSynth #InteractiveMedia
Ambience isnβt just background noiseβit places the listener in the world. πβ¨ I always start my design with ambience. When it feels right, everything else falls into place. Hereβs one thing I focus on when crafting ambience: #SoundDesign #GameAudio #ImmersiveAudio #SkyChildrenOfTheLight
Forgot to share my most recent developer update on my ReaMOD project. Here it is: ReaMOD - Dev Update - 2024-10-26 #reaper #gameaudio #sounddesign #fmod youtu.be/fMs5XgDoW08
Hey, first post on BlueSky! Iβm a sound designer and educator. Follow me here for updates on my current project: ReaMOD - a Reaper extension for controlling FMOD projects. #reaper #gameaudio #fmod #sounddesign youtu.be/Ba8OaWds1cA?...
You are up to date.