Tom Daga Walker

Tom Daga Walker

@dagaproduction.bsky.social

3D/Environment Artist Looking for work! Worked on TimeSplitters:Rewind. Japanese car owner/mediocre photographer: @dagasawr on Instagram

476 followers543 following722 posts

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I'll be attending Develop:Brighton once again this year, I'm on the look out for any Freelance/Full-time roles as a 3D/Environment Artist. If this is something you would be interested in or would like to just chat or hang out please feel free to shoot me a message! ☀️🍦😎 #GameArt #gamedev

Tom Daga Walker reposted

Finally had the time to sort my shots from the RAF Waddington friends and family day! Had to arrive to the event late but luckily we managed to see Red Arrows and Silver Swallows do their thing! Side note: a 300mm makes getting shots tough 😅 #aircraft #raf #airdisplay #photography

Im angry and distraught about all layoffs and closures but Arkane (along with Double Fine and others) is on my list of studios that have to stay open otherwise I will give up on trying to be a game dev. Idk if I can do it anymore if they dont make it I cant imagine how they feel rn 😭

Knoebel@knoebel.bsky.social

Arkane Lyone has reportedly until November 13th to find a new buyer. According to an union member, 'Blade' is nearing the end of production. 213 Jobs are at risk. www.lemonde.fr/pixels/artic...

Finally had the time to sort my shots from the RAF Waddington friends and family day! Had to arrive to the event late but luckily we managed to see Red Arrows and Silver Swallows do their thing! Side note: a 300mm makes getting shots tough 😅 #aircraft #raf #airdisplay #photography

Tom Daga Walker reposted

I always get a kick out of a simple solution to a #GameArt problem! Wanted some foot prints in the snow so I made an alpha out of a pic of boot prints then used that to make a normal and diffuse+alpha map and turned that into a deferred decal in #ue5 and laid it on top of my snow decal #gamedev

Tom Daga Walker reposted

People always said when you grow up life takes your money, free time, etc. but no one mentioned how it slowly takes your peace. In my early 20s I used to prided myself in being calm and considerate of others but im almost 30 and I struggle to have a day where I dont want to lose my shit at someone

People always said when you grow up life takes your money, free time, etc. but no one mentioned how it slowly takes your peace. In my early 20s I used to prided myself in being calm and considerate of others but im almost 30 and I struggle to have a day where I dont want to lose my shit at someone

I will always try to be good as I dont wanna live in a world where I dont try but life just always puts you into a position where theres only bad options. it feels like each time I try to do the right thing or call out someones actions I lose another part of me. idk how much I have left to give

I always get a kick out of a simple solution to a #GameArt problem! Wanted some foot prints in the snow so I made an alpha out of a pic of boot prints then used that to make a normal and diffuse+alpha map and turned that into a deferred decal in #ue5 and laid it on top of my snow decal #gamedev

Tom Daga Walker reposted

Hey #PortfolioDay ✨ I’m Felix, a student 3D artist from Germany, passionate about creating 3D environments, props, and immersive worlds for games. I’m currently looking for a working student or part-time entry role! 📧info.f.dedek@gmail.com 🖼️Portfolio: www.artstation.com/ozzelord

Since I wont be at my pc for a few days now I figured I would spend a few hours on this before work. Added a base to the dome as well as 2 temp tiling textures controlled by a rgb mask. Also made all the point lights for the red alert and fire animated to give it some more feel #GameArt #gamedev

Ive had to start over with this animation 4 times so far as kept breaking it from lack of exp😅 Being out of my depth is what excites me about learning 3D/art so Ive been really enjoying it! The timing is still off especially at the end but its getting there I think #sprawlzero #gameart #gamedev

Tom Daga Walker@dagaproduction.bsky.social

Attempting animation for the first time ever. Very WIP havent touched the arms, head etc. think Ill put off the application to pixar for a few more years 😉 but Im having a lot of fun! Making a basic IK for the legs really helped speed things up. Ill try some IK constraints next. #gamedev #GameArt

Tom Daga Walker reposted

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Tom Daga Walker reposted

I made a custom local fog volume to make it look like a misty gale is blowing in the room. I think it adds a fair amount to the scene! #GameArt #gamedev #ue5 #vfx

Tom Daga Walker reposted

Attempting animation for the first time ever. Very WIP havent touched the arms, head etc. think Ill put off the application to pixar for a few more years 😉 but Im having a lot of fun! Making a basic IK for the legs really helped speed things up. Ill try some IK constraints next. #gamedev #GameArt

Attempting animation for the first time ever. Very WIP havent touched the arms, head etc. think Ill put off the application to pixar for a few more years 😉 but Im having a lot of fun! Making a basic IK for the legs really helped speed things up. Ill try some IK constraints next. #gamedev #GameArt

Swapped out the placeholder fire VFX I had on the radar dome for a VBD volume that @jangafx.bsky.social was very kindly giving away on their website! Still needs some tweaking (Ive never touched vbd stuff before so idk what im doing😅) but I think it looks a lot less "gamey" #gamedev #GameArt #ue5

Tom Daga Walker reposted

The spider tank is rigged! Turns out not nearly as scary as I thought 😂 although I havent tried to Import any bones/anims into engine yet so maybe thats where the pain is gunna be? Now I can finish off my other project then its stylised o'clock texturing this Im so excited! #gamedev #GameArt #b3d

The spider tank is rigged! Turns out not nearly as scary as I thought 😂 although I havent tried to Import any bones/anims into engine yet so maybe thats where the pain is gunna be? Now I can finish off my other project then its stylised o'clock texturing this Im so excited! #gamedev #GameArt #b3d

The baking is done! 🍞 Im hoping to rig and animate this one a little hence why hes been dismantled😆 now I can dissolve a bunch of edges especially on the cylinders to bring down the tri count! Just gotta decide if I wanna mirror the uvs for the arms/legs 🤔 #gamedev #GameArt #sprawlzero #b3d

Forgot to post it but I finished the highpoly the otherday! Lowpoly is almost done. Im trying to work within the same sort of restrictions as the game so currently 2.5k tris while Im trying to get nice bakes then I will reduce the count further after #gamedev #GameArt

Found an old video of my first ever game environment. It was my entry to the artstation ancient civilization art challenge back in 2017. Gunna ignore the fact this means Ive been doing 3D art for over 10 years now 🥲😆 #gamedev #gameart #3D #unrealengine

Reposting this for me to remind myself what I am procrastinating by doing this side project... #GameArt #gamedev #UE5

Tom Daga Walker@dagaproduction.bsky.social

Started a little side project along side my arctic radar scene (pretending its little but Im probs already over scoped 😅) I really enjoyed fighting this shape of a cylinder merging in to this smooth lump on the side. Might make a few quad enjoyers queasy tho 😂 #gamedev #b3d #GameArt #blender

Started a little side project along side my arctic radar scene (pretending its little but Im probs already over scoped 😅) I really enjoyed fighting this shape of a cylinder merging in to this smooth lump on the side. Might make a few quad enjoyers queasy tho 😂 #gamedev #b3d #GameArt #blender

I backed @doublefine.com AF 2026 day one because I was always too young to contribute financially. I dropped £100ish on it and was super excited to have 2 votes in the deciding of which games get worked on... I then proceeded to get caught in a really rough week at work and missed the voting 😭

I think we are on the final stretch! #GameArt #gamedev

Tom Daga Walker@dagaproduction.bsky.social

Made 2 tileables of painted ply wood sheeting and blended them together in unreal using a vertex colour and the height map to make a nice transition so I can have some variation of wear/damage on the interior walls! #GameArt #gamedev #ue5 #madewithsubstance #3D

Made 2 tileables of painted ply wood sheeting and blended them together in unreal using a vertex colour and the height map to make a nice transition so I can have some variation of wear/damage on the interior walls! #GameArt #gamedev #ue5 #madewithsubstance #3D

Anyways heres the door I finished the bake on #gamedev #Gameart #blender #ue5

Tom Daga Walker@dagaproduction.bsky.social

Think I learnt one of the most helpful things about game art whilst not doing art😅 New guy at work asked me how I managed to squeeze 11 hours worth of carbon parts in a 10 hours shift and I said its not about solving all the problems its about knowing what you problems matter..

Think I learnt one of the most helpful things about game art whilst not doing art😅 New guy at work asked me how I managed to squeeze 11 hours worth of carbon parts in a 10 hours shift and I said its not about solving all the problems its about knowing what you problems matter..

and I realised I do that with my art to like "does the highpoly on this need to be perfect? no the props going to be 200 yards from the camera. Just chuck a bevel shader on it" Im not advocating for bodging things but I feel considering how something will be used really helps