Cities: Skylines Modding reposted
Cities: Skylines Modding
Cities: Skylines Modding
@cslmodd.ing
Bringing you news/updates for the Cities: Skylines franchise modding community. Account run by community veterans @atkoskhan.bsky.social and @kjmci.me Discord Server: https://discord.gg/CTGTFgY9MV
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Cities: Skylines Modding reposted
Cities: Skylines Modding reposted
Replying to @atkoskhan.bsky.social
You can find new assets on PDXMods: - Lutherstadt Wittenberg Main Station mods.paradoxplaza.com/mods/154312/... - Siemens Vectron: mods.paradoxplaza.com/mods/154333/... - DOSTO Coach pack: mods.paradoxplaza.com/mods/153513/...
Cities: Skylines Modding reposted
Been a while. RELEASED - Lutherstadt Wittenberg Main Station The 3rd station of @allianz-pro-schiene.de @deutschebahn.com collab is now out on PDXMods for @citiesskylines.paradoxinteractive.com.
Cities: Skylines Modding reposted
It's been six months since we at Iceflake Studios took over development of Cities: Skylines II! π₯³π To mark the occasion, this week's City Corner looks back at the updates, improvements, and progress we've made since then. π οΈ Read City Corner #9 here: https://pdxint.at/CityCorner_9
Cities: Skylines Modding reposted
Industry builds are always fun. Some unique ideas in this video on how to sneakily get oil flowing. youtu.be/vVqkBfftOSc #citiesskylines2
Cities: Skylines Modding reposted
Cities: Skylines Modding reposted
Cities: Skylines Modding reposted
Hey everyone, Here's a look at the new patch and what I've been working on. My new map will need a few more days to finish but I have updated the Bay of Gibraltar already. I hope you enjoy the new terrain textures and painting tools! #citiesskylines2 www.youtube.com/watch?v=NPr1...
Cities: Skylines Modding reposted
Featuring a major terrain overhaul and pathfinding fixes, the "Summer Solstice" patch (v1.6.0f1) is rolling out now π - Patch notes: forum.paradoxplaza.com/forum/thread... - State of Modding: skyve-mod.com/compatibilit... If you prefer the spreadsheet approach, it's linked in the next post.
Headline stats: - 23 of 370+ mods need an update - 14 with major issues, 9 minor. 6 updates are ready to go - Over 91% of mods are expected to work without issue However, you may still get a bunch of incompatibility warnings. Check the next post for more info.
β οΈ Compatibility Warnings in Skyve and on PDX Mods Owing to the version bump from 1.5 to 1.6, more mods than usual will be flagged as _possibly_ incompatible. This is not the same as _actually_ incompatible. Use Skyve or the Spreadsheet to understand the real impact of this patch on your playset.
Cities: Skylines Modding reposted
Suncrest County Episode 25 is Live! Milestone City Tour Episode! #citiesskylines2 @citiesskylines.paradoxinteractive.com youtu.be/K7ofqtmYR7Q
Cities: Skylines Modding reposted
Fewladelphia's downtown just got trams! New episode out now! #CitiesSkylines2 youtu.be/QUTftb_TBIM
Cities: Skylines Modding reposted
I've just published my 1:1 recreation of Old Street Station for #CitiesSkylines2 Includes subway and train platforms, both entrances, the iconic billboard, custom surfaces and props for the plaza, and functional pedestrian subway passages Get it on PDX Mods: mods.paradoxplaza.com/mods/147384/...
We tested over 350 mods pre-release and only a handful of issues were identified. 2-3 mods whose owners are members of the Creator Program have patches ready to go, and the rest were mods which are now a few patches out-of-date. If you've kept your modlist current, you'll barely experience a blip.
This update improves vehicle pathfinding with smarter lane choices and fewer unnecessary U-turns, alongside major shadow rendering fixes, UI improvements, localization updates, and a long list of community-reported bug fixes. See the full patch notes here: pdxint.at/4uqkhRj
Cities: Skylines Modding reposted
Hey there, bud. I just published my first asset: a functional Canada Post Mailbox. Made in Canada. Thanks to trist1322, kjmci, vttoc, StarQ for all your help with this asset. mods.paradoxplaza.com/mods/144338/... #citiesskylines2
The Iceflake Studios team are doing an AMA over on the r/CitiesSkylines subreddit for the next two hours. Head on over and ask them... well, anything!
Cities: Skylines Modding reposted
Pssst, hey⦠hey, kid! Wanna hire a bike? TfL Cycle Hire docking stations are now available on PDX Mods for Cities: Skylines II: mods.paradoxplaza.com/mods/143386/...
Another arrival at the station: a genericised variant of the Stadler 453 (originally for Renfe) by Ecodragon56. Comes in 4- and 8- car variants with passenger capacities of 912 and 1884 respectively.
Cities: Skylines Modding reposted
Released: Frisco Kansas City Florida Special another long train with 17 cars this time around. Had a lot of fun making all the pooled cars from the Southern and the express boxcars. Go subscribe and give it a like #CitiesSkylines steamcommunity.com/sharedfiles/...
Cities: Skylines Modding reposted
The lack of official documentation for vehicles isnβt slowing people down. Head back in time with this Historic San Francisco PCC Streetcar by UnMaestro. βBuilt in 1948, car 1051 originally ran in Philadelphia before joining San Francisco's heritage fleet in 1995 for the opening of the F-line.β
Cities: Skylines Modding reposted
Fully vanilla, modular and editable in-game, 1:1 baseball field now on PDX mods mods.paradoxplaza.com/mods/142489/... #citiesskylines2
Cities: Skylines Modding reposted
Just finished prepping the files for these so should be able to get these imported this week. Will be a monster of a train. #CitiesSkylines
KC Florida Special cars all done. Will be one of my longest at 17 total cars. Have 3 mostly distinct car types in the train: express freight boxcars, express baggage/mail, and passenger cars. Will be by far my most diverse consists I have made. #CitiesSkylines
Cities: Skylines Modding reposted
mods.paradoxplaza.com/mods/141880/... New interchange asset just dripped πΆ #citiesskylines2
Coming in hot is new creator Vttocβs first vehicle asset - a New Jersey Light Rail vehicle in 3, 5, and 3+5 car variants. Grab it on PDX Mods:
Cities: Skylines Modding reposted
I made a little Node Controller Guide for #CitiesSkylines2 @cslmodd.ing @citiesskylines.paradoxinteractive.com Hope you enjoy π youtu.be/0Owjzc6wuX0
Cities: Skylines Modding reposted
Porter is still growing! I love this map by @poplarponderosa.bsky.social #citiesskylines #citiesskylines2
Cities: Skylines Modding reposted
I finally released the thing! Check out my first asset for #CitiesSkylines II: Gold Street Metro Station. This modern two-platform subway station is inspired by Old Street tube and has been genericised to fit into a broader range of cities. Get it on PDX Mods: mods.paradoxplaza.com/mods/141059/...
Cities: Skylines Modding reposted
π¨ Finally done, I present you a set of baroque old town houses for #citiesskylines2 β¨ Here are 39 assets, made up of 6 buildings across different lot sizes and 5 levels and color variations to give a heterogeneous old town landscape! mods.paradoxplaza.com/mods/141265/Any
Cities: Skylines Modding reposted
In preparation for the bigger release in a few days 𦦠mods.paradoxplaza.com/mods/140996/... #citiesskylines2
Cities: Skylines Modding reposted
Look familiar? A classic is on its way to Cities: Skylines II Apropos of nothing, we have a Discord server where cool things like this are being built all the time: discord.gg/CTGTFgY9MV
Cities: Skylines Modding reposted
More progress. Think I have all the above the track structure worked out. Just need to figure out more of the truss work on the underside and start on rivets. #CitiesSkylines
Threw the first pass texture on it. Not 100% on the streetcar striping but loving the color on the incline car. #CitiesSkylines
Cities: Skylines Modding reposted
Finished off this little area. Looking good though. #CitiesSkylines2 @citiesskylines.paradoxinteractive.com
Aside from having to tweak any changes you may have made to visual mods like Lumina, we don't anticipate any other impact on mods (except for the warnings about version mismatches) - so you should be good to play immediately.
Hotfix 1.5.5f1 is live. This update addresses the lighting concerns many of you flagged after the last patch, along with a few additional fixes. Weβre also sharing a brief post-mortem on what happened behind the scenes. Read more: pdxint.at/Hotfix1_5_5f1
Cities: Skylines Modding reposted
[Release!] Paddle Wheel River Cruise Ship! For CSII: mods.paradoxplaza.com/mods/135096/... Finished off this latest asset for CSII! It's a Passenger Ship perfect for maps with rivers or lakes that connect to water bound outside connections.
"First Frost", the first patch by Ice Flake Studios (v1.5.4), is rolling out now π - Patch notes: forum.paradoxplaza.com/forum/thread... - State of Modding: skyve-mod.com/compatibilit...
If you prefer the spreadsheet approach, it's linked below. - 30 of 280+ mods need an update - 21 of these are major issues and none have an update pre-prepared - Over 86% of mods are expected to work without issue
Cities: Skylines Modding reposted
Cities: Skylines Modding reposted
Cities: Skylines Modding reposted
Working on remaking a bunch of baroque buildings back from CS1 times. First one done. β¨ Need to have my hometown represented in the game after all! π§ββοΈ #citiesskylines2 #dresden @citiesskylines.paradoxinteractive.com
Cities: Skylines Modding reposted
RELEASED: EMD E7 Missouri Pacific Sunflower. #CitiesSkylines steamcommunity.com/sharedfiles/...
Cities: Skylines Modding reposted
Almost 8 years after starting the development, Write Everywhere for Cities Skylines 2 is finally stable! #mod #CitiesSkylines2
Write Everywhere was updated to version 1.0.0.0! Check out at Paradox Mods! Changelog: - Allowing non-assembly mods (i.e. Assets) to register WE stuff: (beta feature, may change in future) - Need to add files into a folder "K45_WE" at same level of the prefab root
Cities: Skylines Modding reposted
Just published my first five ploppable #citiesskylines2 interchanges to PDX mods. Download link: mods.paradoxplaza.com/authors/Tedd...
Cities: Skylines Modding reposted
A first is a first! Happy to write the first of hopefully many posts about an Asset I released to PDXM! ποΈ The City Hall of Augsburg is a splendid Renaissance building in the centre of the city - and now yours as well! β€οΈ @citiesskylines.paradoxinteractive.com mods.paradoxplaza.com/mods/126627/...
Cities: Skylines Modding reposted
Custom assets can now be created and added to Cities: Skylines II π Check out the dev diary for an introduction to the Editor and a few tips and tricks πππ https://colossalorder.fi/?p=3214 #CitiesSkylines2