Cities: Skylines Modding

Cities: Skylines Modding

@cslmodd.ing

Bringing you news/updates for the Cities: Skylines franchise modding community. Account run by community veterans @atkoskhan.bsky.social and @kjmci.me Discord Server: https://discord.gg/CTGTFgY9MV

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Cities: Skylines Modding reposted

Finally have some angles in my current #CitiesSkylines build that don't make it look like a work in progress. But I can assure you, there's a lot more building left to do :)

Cities: Skylines Modding reposted

⚠️ Compatibility Warnings in Skyve and on PDX Mods Owing to the version bump from 1.5 to 1.6, more mods than usual will be flagged as _possibly_ incompatible. This is not the same as _actually_ incompatible. Use Skyve or the Spreadsheet to understand the real impact of this patch on your playset.

Cities: Skylines Modding reposted

I've just published my 1:1 recreation of Old Street Station for #CitiesSkylines2 Includes subway and train platforms, both entrances, the iconic billboard, custom surfaces and props for the plaza, and functional pedestrian subway passages Get it on PDX Mods: mods.paradoxplaza.com/mods/147384/...

We tested over 350 mods pre-release and only a handful of issues were identified. 2-3 mods whose owners are members of the Creator Program have patches ready to go, and the rest were mods which are now a few patches out-of-date. If you've kept your modlist current, you'll barely experience a blip.

Cities: Skylines@citiesskylines.paradoxinteractive.com

This update improves vehicle pathfinding with smarter lane choices and fewer unnecessary U-turns, alongside major shadow rendering fixes, UI improvements, localization updates, and a long list of community-reported bug fixes. See the full patch notes here: pdxint.at/4uqkhRj

Cities: Skylines Modding reposted

Just finished prepping the files for these so should be able to get these imported this week. Will be a monster of a train. #CitiesSkylines

KC Florida Special cars all done. Will be one of my longest at 17 total cars. Have 3 mostly distinct car types in the train: express freight boxcars, express baggage/mail, and passenger cars. Will be by far my most diverse consists I have made. #CitiesSkylines

Cities: Skylines Modding reposted

I finally released the thing! Check out my first asset for #CitiesSkylines II: Gold Street Metro Station. This modern two-platform subway station is inspired by Old Street tube and has been genericised to fit into a broader range of cities. Get it on PDX Mods: mods.paradoxplaza.com/mods/141059/...

Cities: Skylines Modding reposted

Replying to @kjmci.me

It’s ready! πŸ’ƒπŸΌ Got some testers making some final checks, but I should be good to publish tomorrow

Aside from having to tweak any changes you may have made to visual mods like Lumina, we don't anticipate any other impact on mods (except for the warnings about version mismatches) - so you should be good to play immediately.

Cities: Skylines@citiesskylines.paradoxinteractive.com

Hotfix 1.5.5f1 is live. This update addresses the lighting concerns many of you flagged after the last patch, along with a few additional fixes. We’re also sharing a brief post-mortem on what happened behind the scenes. Read more: pdxint.at/Hotfix1_5_5f1

Cities: Skylines Modding reposted

In today's Cities Skylines 2 let's play video on my YouTube channel, we work on adding a new bypass highway route. #citiesskylines2 #citiesskylines #citybuilder #gaming #videogame

Cities: Skylines Modding reposted

Almost 8 years after starting the development, Write Everywhere for Cities Skylines 2 is finally stable! #mod #CitiesSkylines2

Kwytto The Cat@kwytto.klyte45.dev.br

Write Everywhere was updated to version 1.0.0.0! Check out at Paradox Mods! Changelog: - Allowing non-assembly mods (i.e. Assets) to register WE stuff: (beta feature, may change in future) - Need to add files into a folder "K45_WE" at same level of the prefab root