Christian Guckelsberger

Christian Guckelsberger

@creativeendvs.bsky.social

💻Computer Scientist🖼Art Historian👨‍🏫Prof in Creative Tech @Aalto University (Finland). Bridging AI/HCI/CogSci/Creative Practice to research creative AI.

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linkedin.comHIIT: Postdoctoral Fellow positions in Computer Science | HIIT | Christian GuckelsbergerAdditional ❗2-y postdoc opportunity❗ to work with the AIR group (www.autotelic.science) and me at Aalto University next to Helsinki, Finland on EITHER (1) (computational) intrinsic motivation / unsup...

#hiring Postdoctoral Fellows to join the Helsinki region IT research community. Deadline for applications October 4 at 11:59 pm Finnish time (UTC+3) More info in the 🔗https://www.hiit.fi/hiit-postdoctoral-fellow-positions-in-computer-science #EarlyCareerResearcher #AcademicSky #postdocposition

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5/ Key finding #2: every AI-assisted workflow still produced significantly & substantially lower ownership than writing without AI, even when participants could iteratively prompt and edit. With AI writing tools, one-shot delegation can be particularly harmful when ownership matters.

6/6 Bonus finding: participants who were more intrinsically motivated also felt substantially more ownership over their stories. Exploratorily, the prompting × editing effect was strongest at lower intrinsic motivation and attenuated as intrinsic motivation increased.

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3/ Key finding #1 = an interaction: editing strongly increased ownership after single-prompt generation (Δ = 0.89), but much less after iterative prompting (Δ = 0.27). Iterative prompting thus supported psychological ownership mainly when editing was unavailable.

4/ This suggests prompting and editing can provide partially substitutable routes to ownership: both let users invest themselves in and exert control over the text, but at different stages of the writing process. More interaction was not simply additive!

2/ We ran a preregistered experiment (N = 273) in which participants wrote short creative stories either (A) entirely without AI, or with (B) AI using single-prompt vs iterative prompting, crossed with (C) whether they could directly edit the generated text afterwards. We evaluate A+BxC.

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Critical at its core, the ACAI project seeks to identify alternative and sustainable paths to "mainstream" creative AI. Rather than optimizing systems to replicate established human aesthetics or processes, we investigate the conditions under which AI might operate as a genuinely creative agent.

The postdoc will be working in close interaction with a media artist, the PI and the wider AIR group. They will also be invited to work with and travel to our fantastic world-leading collaborators Tom Froese (OIST), Takashi Ikegami (University of Tokyo), and Jon McCormack (Monash University)!

Interested in interpretative qualitative research synthesis as a methodology for HCI research or in GenAI's impact on game development specifically? Seek me out at #chi2026 / presentation Tue morning: programs.sigchi.org/chi/2026/pro...

programs.sigchi.orgConference Programs
Christian Guckelsberger@creativeendvs.bsky.social

(1/) Accepted to CHI’26: 1st qualitative research synthesis on the impact of GenAI - here on game development (2020-25). Core contributions: meta-ethnography integrating 10 studies -> 9 themes + industry context + recommendations for practice, research & governance. doi.org/10.48550/arXiv.2509.11898

Interested in applying? Now is the time! DL: Fri 3.4.2026. The job ads have now been updated with a Q&A section, collecting many questions that I've received thus far.

Christian Guckelsberger@creativeendvs.bsky.social

Jobs! The Autotelic Interaction Research Group is looking for (1) creative practitioners and (2) theory researchers to work on "Autotelic Creative Artificial Intelligence" (ACAI): (1) PhD in Creative Practices (2+2 years): lnkd.in/dPBG47rM (2) Postdoctoral Researcher (2 years): lnkd.in/dMisM_bf

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(5/) What makes adoption fragile: risks around originality, ownership, labour precarity & need for provenance to be embedded in workflows. We argue governance is not an optional overhead; GenAI reshapes authorship and can drive stylistic convergence if left unchecked.

(6/) NB: our findings derive from studies scattered over time -> must not be understood as a snapshot of the present. We recommend using them, combined w the identified research gaps, to guide up-to-date research within the specific context of interest for advancing policy or practice.

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(3/) Existing qualitative studies suggest that GenAI’s strongest value is upstream: ideation and exploratory prototyping, not end-to-end authorship. Across studies, the shared conclusion is that systems broaden option spaces but humans still frame, judge, and steer what becomes “the work”.

(4/) Efficiency claims are contested & conditional: speed-ups are task-/phase-dependent, and often eroded by configuration, verification, and integration overhead. Pipeline fit is real bottleneck: current tools rarely fit production requirements w/o adapters, acceptance criteria & evaluation gates.

(2/) A consistent finding across the corpus is that human-in-the-loop refinement is the production norm. Generative outputs behave like provisional artefacts: teams iterate, curate, correct, and integrate, and prompting becomes progressive specification work rather than a one-shot query.

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Critical at its core, the ACAI project seeks to identify alternative and sustainable paths to "mainstream" creative AI. Rather than optimizing systems to replicate established human aesthetics or processes, we investigate the conditions under which AI might operate as a genuinely creative agent.

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(5/) Further analyses in paper + qualitative comments highlight many differences in how the process was perceived. Design implication: process visualizations are not a universal “creativity boost” button. They can backfire for some audiences unless paired with context or adapted to user background.

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(3/) Prolific participants were UK census-representative (N=298+295). The headline Study 1 result: process visibility did NOT increase perceived creativity on average. Study 2 sought to “help” the process animation by adding a tutorial on diffusion: still no tutorial/PE/interaction effects!

(4/) The story gets interesting with individual differences: Amongst others, AI literacy moderated the effect with lower literacy -> process tended to lower creativity ratings; higher literacy -> process tended to raise them.

(2/) We studied this in two preregistered online studies with text-to-image outputs (Stable Diffusion), manipulating Perceptual Evidence (PE): Product (final image only) vs Product+Process (30s denoising animation, then the final image).

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4/5 This work contributes to a young research agenda seeking to understand creativity beyond the realm of humans or highly developed animals. We argue for the SO model as a fascinating candidate to study the effect of learning on creativity from the bottom up - in life as it is and as it could be.

2/5 Developed to model complex adaptive systems in ALife and advocated as a candidate for minimal agency, the Self-Optimization (SO) model can be considered as the 3rd operational mode of the classical Hopfield Network, leveraging the power of associative memory to enhance optimization performance.

3/5 More specifically, we demonstrate that modifying the SO model learning parameters gives rise to four different regimes that can account for both creative products and inconclusive outcomes, thus providing a framework for studying and understanding the creative potential of learning systems.

Christian Guckelsberger reposted

Read the blog of the Ethics Advisory Board of Finnish Center for Artificial Intelligence about the need to incorporate training and discussions in AI ethics in the AI-related doctoral student's curriculum. fcai.fi/eab-blog/eth... Written together with colleagues listed in the comments.

fcai.fiEthics is not a 15-minute box-ticking exercise — FCAIResponsible AI development requires continuous, critical ethical thinking from everyone involved in creating technology.