CorrealeCodes

CorrealeCodes

@correalecodes.bsky.social

Im a game developer! Currently building Bammo the bull wishlist here! https://store.steampowered.com/app/4297390/Bammo_the_Bull/

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Picked up this copy of Pokemon Silver today! I deep cleaned it and remade the label, as you can see from my rough hand cutting ๐Ÿคฃ I didnt have metallic paper so I went with a glossy paper and holo star laminate. May redo it with metallic later #pokemon #gameboy #retro #restoration

So my custom labels need work still, theyre rubbing off too easily. BUT! The Charizard SP lives! Stock screen for now but IPS on the way! #retro #gameboy #nintendo #pokemon #retrorepair

Well my 2 GBAs are ready to go out into the world ๐Ÿ˜ญ they grow up so fast ๐Ÿ˜‚ more coming soon! These ones are for sale on my Etsy! Link in comments if you're interested ๐Ÿ‘ #retro #gameboy #nintendo #gba #gameboyadvance

2nd build is in the works! A bit of before and after. This OG shell is actually still pretty clean, I love the blackout though ๐Ÿ˜ The whole series will be revealed soon ๐Ÿ™Š #nintendo #gameboy #gba #retro

Picked this up off FB Marketplace today! Super hyped to have it. I know roms and reproductions are easier but I wanted an original ๐Ÿ˜ #pokemon #yellow #retro #classic #gameboy

3d printed my old GameBoy Color a new battery cover! It makes me so happy for it to be whole again. Fun fact, I got this same GBC confiscated from me in FIRST GRADE! #3Dprint #b3d #creality #retro #gameboy

After messing around and breaking and improving my ninja weapons Ive moved on to designing and printing my own character! I havent printed the arms yet but hes looking good! Final will probably be 3x this size. #blender #b3d #creality #3dmodeling

Just ran into a problem I didn't realize existed! My boss was too large to use my normal enemy spawn points, so he was not getting spawned at all! Setting the spawn params to adjust but always spawn is now a must! #C++ #UnrealEngine #indiedev #gamedev

Not very flashy but Bammo now has a working pause menu! Kept it simple for now with quit and return to main being the only options. Still need to work on the style and maybe add settings too #gamedev #indiedev #unrealengine

Just a very quick video showing the damage numbers up and running today! Looking pretty good but I may get a new font and adjust the size and spawn location. Plus a sneak peak at my current UI bar layout #gamedev #indiedev #unrealengine

I just wanted to make effects on my buttons and MAN did i go for a ride ๐Ÿ˜‚ Nothing was working how I need! Scalable, resolution adaptive, proper ui effects. So I made a small video showing the incredible plugin I found and how to use it #gamedev #indiedev #unrealengine

Quick WIP shot of my 1047th try at my goblin enemy ๐Ÿ˜‚ Rigged him with mixamo to start but I may do it myself to make him more expressive #gamedev #indiedev #blender #unrealengine

I made my first elite enemy for Bammo today! The elite wizard is bigger than the regular wizard and has more health, he glows, fires 3 fireballs in quick succession rather than 1, and is immune to Bammo's stomp attack! #unrealengine #gamedev #indiedev

Today I learned how to hide a variable in a child class in #UnrealEngine It took a couple pics to show, but if you look at the upgrades you can see the compound upgrade now hides the type and amount of the upgrade, since theyre irrelevant! #gamedev #indiedev

Bammo has lots of updates! Ive been hard at work on new mechanics and have lots to share! Steam page already approved and will be up soon! Stats and upgrades!(dodge, lifesteal, health and more!) Wizard enemy and enemy loot drops! Slam attack! More to come soon! #indiedev #gamedev #unrealengine

So ive been working on Bammo and gave him a stomp, but what Im really excited about is the particles! Different on each terrain type and prop!! Still #WIP of course! #indiedev #gamedev #unrealengine #UE5 #steam