CompiledFrog

CompiledFrog

@compiledfrog.bsky.social

an engineer moonlighting gamedev

34 followers21 following190 posts

Post #154: Made with SDL Still looking into SDL. On their homepage, every time you refresh, they show two games (I assume randomly chosen) that were made with SDL!

Post #153: SDL main() Reading a bit more about SDL. SDL handles the calling of your main function in your program. I would assume this means when the app is built and packaged, it handles directing the package to use your main function as a starting point. That could be wrong though…

CompiledFrog reposted

Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games. You've got my support 💖

Post #143: Some JavaScriptBridge Reading Today I did some reading about JavaScriptBridge, a way to reach into browser API’s and JavaScript when making games for a web target.

(The last three days have been great songs from the game Risk of Rain 2. Music is important for games, and listening to other game music provides inspiration. )

Post #138: Three Days of Music For the following three days, I’ll pre-prepare my daily posts as I’ll be in locations without internet. For fun, based on my last post, it’ll be three Chris Christodoulou Risk of Rain 2 songs that I recommend you listen to. I hope you enjoy it!

Post #134: Startup Styles of Exported Godot Apps on macOS This is a quick "guide" on how exported Godot Apps on macOS will behave (at startup) from the user's perspective. This guide assumes you have exported the app already. compiledfrog.com

Post #124: Atlas Today reading about AtlasTexture and how it might be able to be used in manual graphic and animation manipulation, using pure GDScript 😄 Here’s the other Atlas, found through a DDG image search!