Chris Holden

Chris Holden

@chrisholden.bsky.social

Available for work: http://artstation.com/cholden Designer & Artist. Ghostrunner, Crysis 3, Warhammer Online, Graven, Phantom Fury, Gore, Quake 2 add-ons.

223 followers50 following138 posts

When I started HALL-oween I used Lumen as it's default, but I wanted to use more Scythe features. Since the lightmapping is so good I went back and baked the first four scenes. #gamedev #UnrealEngine #UE5 #ScreenshotSaturday

HALL-oween 10 All #ScytheEditor geometry in #UnrealEngine Busy weekend. Barely had time for this one last night. #gamedev #UE5 #gameart #screenshotsaturday

HALL-oween part 8, inspired by grim dark fantasy, geo created with #ScytheEditor and uses it's Auto-Lightmaps and HotSpot textures feature. I'd like to explore this scene further as this style is a lot of fun. #gamedev #UE5 #gameart #UnrealEngine

HALL-oween 7, making a scene with every other day using #ScytheEditor for all geometry in #UnrealEngine Inspired by the corridors of Star Trek TNG #gamedev #UE5

HALL-oween part 6, making a scene with every other day with #ScytheEditor in #UnrealEngine I made it through act 2 in Diablo 2 this week #gamedev #UE5 #gameart

Here's a couple I made a few months back that I didn't end up using for anything. Inspired by Black Mesa. created with #ScytheEditor #gamedev #UE5 #screenshotsaturday #UnrealEngine

Making a scene with every other day and calling it HALL-oween. All geometry is created with #ScytheEditor in #UnrealEngine The devil is in the details. #gamedev #UE5 #gameart

HALL-oween part 4, making a scene with every other day using #ScytheEditor for all geometry in #UnrealEngine I need more books! #gamedev #UE5 #gameart

Chris Holden reposted

Replying to @makkon.bsky.social

some of the screenshots from the store, showcasing the textures in use (in quake)

This month I'm making a scene with every other day and calling it HALL-oween. All geometry is built with #ScytheEditor in #UnrealEngine This first one is inspired by the jails in Diablo 2 #gamedev #UE5 #gameart

Chris Holden reposted

I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io

Refreshing my brain with the Scythe 0.11 for #UnrealEngine 5.8 with a quick #archviz style hall all built in editor today. Paintings and floor textures from Realistic Rendering. #gamedev #UE5 #screenshotsaturday

Completed and submitted my #QUAKE rooftops jam map last night. Not everything got in the time limit, but it shines in the right spots. #gamedev #leveldesign #lowpoly #screenshotwednesday

In reimagined 'The Eagle' from The Legend of #Zelda (NES) for the #Quake #Minecraft Jam in what proves to be a confusing mashup. #gamedev #leveldesign #lowpoly #screenshotsaturday

Tremor, "A 32 level excursion through a parallel version of Quake" is available for download! I made a level for this though most credit to Ionous for finishing out the map in the project style. Go play! www.slipseer.com/index.php?re... #quake #leveldesign #gamedev #lowpoly

slipseer.comTremorA 32 level excursion through a parallel version of Quake, an attempt to evoke the Quake atmospheres of old through the vessel of modern design tools and philosophies. Featuring the mapping efforts of ...