Chaabs

Chaabs

@chaabs.bsky.social

Techartist, gamedev, writer, single pass stereo-rendered magenta pixel. She/ her. #Unity #Unity3D #gamedev #indiedev Human work only. En français ça passe aussi.

1.1K followers1.4K following366 posts

Pinned

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

Chaabs reposted

NEW: Unity is automatically opting Asset Store creators into supporting its generative AI platform, Unity Spark, via a process called 'itemisation.' One dev told me the process should be "opt-in instead of opt-out" and said they are firmly against genAI. www.verticalslice.news/unity-opting...

verticalslice.newsUnity opting Asset Store creators into new generative AI platform by default"I'm firmly against AI and I won't use Unity Spark ever, so I am not okay with them using my assets for this."

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

Tomas Sala@falconeerdev.bsky.social

Make cool video of fully working submarine in #shipshaper, check #horn , check #lights , check #torpedotubes check #deploymines, check #reverseintonowprimedmines, check #oceanwaterdisplacement , check #sinkinsteadofdiving , # check What was I even developing again?

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

(This one is a WIP, but it's going to be good, I can feel it!) bsky.app/profile/hali...

Harry 💬@halisavakis.com

I got bored of the classic orthographically-projected-normal-particles-on-water-surface approach and started looking into more "realistic" approaches 👀 This is just a test with gizmos, once I get that set up with shaders and render passes I promise I won't be neither chill nor normal about it

Chaabs reposted

Are you a game dev who has an OPINION on Unity Spark/Google Playground, the new genAI tech that apparently lets you build a video game by simply "describing it through a few prompts." I would be keen to hear your thoughts if you want send them over via email (chris.kerr@verticalslice.news) or DM.

DINOSAUR.

Kieran 🦘🇨🇦@hellbendermuseum.bsky.social

Proud to present my lifesize T. rex head, affectionately named Hannibal. I created this myself from start to finish- digital sculpture, resin 3D printing, painting, etc. Huge thanks to my friend @rj-palmer.com for instrumental crits and redlines during the sculpting process.

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

Anis@auzaiffe.bsky.social

I fell into the #unity3d #HDRP codebase again. Oops. I wrote a post about how the water currents were done at the time: rivers, cascades and vortices on an FFT ocean, and no feature written for any of them. If you are curious: anisb.github.io/2026/09/26/c...

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

Tomas Sala@falconeerdev.bsky.social

Finally had some time to finish a big desired feature. a wake system, had this figured out ever since #thefalconeer, but never got around to it. Basically a top down render, drawing out the ship's profile,. then using that 2000s ripple javascript effect basically to displace the ocean #gamedev

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

Jettelly@jettelly.bsky.social

In Super Bloom, releasing the river slowly turns the desert green. 🌱 Geokam made the effect in Unity with a terrain mask that blends sand, wet ground, and grass. More: www.reddit.com/r/Unity3D/co... Learning Unity shaders? ✨ jettelly.com/bundles/unit... #unity3d #gamedev #indiedev

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

Hey artists! Have some hyper-specific references! vvvvv

Umeshu Lovers@umeshulovers.bsky.social

Today we are launching a new blog post series, entitled "Umeshu Inner Worlds", in which we discuss what inspires us as artists. Hopefully, sometimes you will discover something you'd never heard of before! 📖 Read here: umeshulovers.substack.com/p/umeshu-inn...

Chaabs reposted

Rough day, so have a poem about the Jar of Moles in the Grant Zoology Museum in London that everyone has regarded as too thoroughly batshit to publish

Chaabs reposted

Par ailleurs : puisque l’on n’a pas tout réussi à tout distib avec Loisirs Numériques, on est en train de JETER des MILLIERS de jeux vidéo et ordis 🥲 Des trucs de 2000 à 2010 mais quand même. Dernier sursaut : assos, collectionneurs, si ça vous parle, faites signe. On lâche contre un don à la BJV

Mickaël Newton@mickaelnewton.bsky.social

Dernièrement, c'est @pegasesjeuvideo.bsky.socialqui a contribué à lever des fonds pour le projet grâce à une vente d'artworks recueillis auprès de leurs membres et nous leur en sommes grandement reconnaissants. L'année d'1 étudiant c'est environ 10-15K€ donc c'est pas rien !

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

"Bad" writing has a special place in my heart. I get so much joy from figuring out how all the wonky pieces could fit, how the cracks could be patched. I love being able to pinpoint the place it all went wrong, where theme and story collide instead of elevating eachother...

I have been learning so much by observing what's missing. I've witnessed stories be starved of poetry by thesaurus-wielding writers. Lessons and tidbits get hammered into the audience by insecure authors, terrified of being misunderstood or misinterpreted...

... But of course, I keep some wonderful writing in my diet as well ! If stories are puzzles (which they are, at least to me,) then the joy in a great story lies in finding out what shape the pieces even are, because great authors manage to make the joints themselves disappear. (I love stories.)

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

Fabrizio Espindola@fabrizioespindola.bsky.social

I was creating some content for the real-time water simulation course in Unity, and I made this exercise. It's not finished yet, but it's taking shape. If you're interested in this topic, vote and subscribe to the project here 🔗 jettelly.com/idealabs #indiedev #gamedev #unity3d

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

William Davis@willdavis.bsky.social

Day 354! Maybe I learned something. Made some structs and a datatable that only costs 56kb. A single struct in the current quest bp costs 25mb. The quest actor is also very costly. Spamming quest completion of test quest to check rewards. #indiegamedev

Chaabs reposted

Howdy, #PortfolioDay! I'm Xavier, a 3D character and tech artist who's been working in games for 15 years, and I'm open for freelance and commissions of all sorts! 🖌️ www.xavierck.com 📧 XavierCK.3D@gmail.com

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

Irene Centelles@irenecentelles.bsky.social

Hello, I wanted to share the portal project. As I said this past weeks. I added some extra info into it. Worth checking it! Thank you for your time! Please like and reshare my work. It helps a lot! Portfolio: www.artstation.com/irenecentell... #UnrealEngine #shaders #VFX #materials #blueprints

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

A few weeks ago, I completed my first 'thing' of 2026 by drawing a tree ! Working for etched plates is always interesting. I've been experimenting with greyscales rather than binary black / white, and had to make a bunch of test swatches for us to pick from. ( Bottom-left was the winner, btw. )

Relics-of-Reveries@relics-of-reveries.bsky.social

Slowly waking from winter slumber, with my first book of the year ! Commissioned French edition of "One Hundred Years of Solitude" by Gabriel García Márquez. Walnut cover with etched brass plates. As usual, the etched illustration on the back cover is human-made by @chaabs.bsky.social !

If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->

Any game with such charming artwork is an instant yes in my book!

Thomas Scholes@scholes.bsky.social

Hello, it's my birthday so I feel bold enough to suggest; if you'd like to make a small, for-profit game or two together in 2026 please get in touch!

Three simultaneous thoughts : 1. WTF Steam ?! 2. Holy cheeseballs the pitch for this game is amazing. 3. I should browse itch more often.

Rebekah Valentine@duckvalentine.bsky.social

Really wild situation here: a celebrated and well-regarded indie dev and publisher is facing shutdown because Valve banned their game from Steam and won't talk to them about it, at all. www.ign.com/articles/uns...