Casual Garage Coder

Casual Garage Coder

@casualgaragecoder.com

Indie game developer. https://casualgaragecoder.com Support me on: https://ko-fi.com/casualgaragecoder

2.6K followers638 following653 posts

Made a small experiment. My daughter always wanted to draw things for any of my games. So, let's do it. Sketch, scan, rework ( #Krita), integration into the game ( #Godot). #familygamedev #art #humanmade

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Last I'll post about this, but Elon Musk disagrees with me. This means I am onto something, and I feel more valid in my opinion than ever.

I'm thinking about making devlogs (and be consistent at doing them). Perhaps in two formats : Article with technical details (annotated screenshots) and Video for tech/gameplay demo (but i'm not a good narrator. I'll certainly hire a REAL human to do that). That's my week progress so far. #gamedev

Can't believe I'm working (on and off, part-time, sharing with 9-to-5) on my main project for more than 2 years now with so little progress. I've tackled many technical issues, but no gameplay other than pen and paper prototypes. Time to drop any distraction and hyper-focus. #indiegamedev

Still working on the "demake of the prototype" of my big game. A step forward to get a broader view on the gameplay. Nothing impressive yet. Very basic. But disclaimer : The final game will NEVER be about blocky stuff ! The movements shown here are just for convenience. #gamedev #indiegamedev #godot

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🎈 Balloons (still need to polish the flying state and disintegration animation) #godotengine #gamedev #wildcosmos

Finally took the decision to do a "demake" of my prototype to really focus on gameplay. But still need some placeholder. No problem ! Let's check #blender3D documentation about animation , and here we are.

It doesn't mean a lot, but I'm almost back with consistent gamedev schedule. Finding balance between draining 9-to-5, family and #indiegamedev is not easy. After a rough couple of months, I'm back with more "black magic" things in my backlog (did I mention GPU-backed #textile simulation ?).

Fixed the "thumbs" issue. In fact, Kenney's asset source lacked some bones, and more specifically finger tips. So, i've picked a skeleton from an asset that works, and replace it, and #Godot rebound it automagically. Et voilà ! #gamedev

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Today we hit 600 members on the Discord server! We really appreciate everybody that has joined us this year, and we're so glad to be able to provide a safe space for indie game developers to share and discuss various topics, including game development. Come and join weindies.org! ❤️ #gamedev #indie

Back to work with some small #GodotEngine challenge (not a real one tho) : Modular characters. Hot swapable meshes with the same skeleton. Every part as to be in sync (which is FUN when using an animation tree). I'm trying several approaches, but aiming to ONE animation tree/payer and ONE skeleton.

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On met en place un serveur discord francophone inclusif 🌈 avec un ami (pour jouer, discuter politique et ciné) Donc je fabrique 2 3 emotes et l’icône du serveur pour l'instant :P si vous voulez join c'est par ici: discord.gg/t6HWGqyTB

I know, I know ... Locking tuners ? Really ??! They are useless right ?! ... But they look so good ! (Oh, and I've fixed the nut already, and both have fixed bridge ...). Split post tuners maybe ? Sure, sure ... Don't care. I wanted those ones. Tried them in my AR250. Now on my ESP. #guitargear

Almost done with the spritesheet for my daughter's (directed) game main protagonist. I've switched from teacher to slave without noticing it. My daughter is a pure evil manager v1.0 . "So, are we done yet ?" ... #indiegamedev #familydev

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L’heure est très grave ‼️ Le Conseil constitutionnel vient de valider la réintroduction dérogatoire de l'acétamipride et du flupyradifurone. Une décision alarmante, alors même que les risques pour l'eau, les sols, la biodiversité et la santé humaine sont reconnus.

First couple of hours teaching my daughter how to #gamedev. For now, I'm showing her how to start. Then, she'll probably implement simple bits here and there, trying to modify scripts and/or scenes to add gameplay features. #GodotEngine

Back with a little side project. My daughter wants to learn how to #gamedev. So I'm showing her the whole process, from minimal GDD to placeholders preparation and finally prototyping. And now, between Kenney's All-In-One assets package and #GodotEngine game templates, things are easier.

Those past two weeks were erratic, to say the least. Heatwaves and 9-to-5 relentlessly drained me to the point that it threatened my health . I hope to get back on track "for teal" starting today.

Coded another mini-game. The last one was about logic/reasoning. This one is more about memory/address. (And yes, you've certainly seen that kind of mini-game, but where ?). #indiegamedev #minigame

Still working on prototype. Things are going faster. I'm playing quickly to some games to gather insights about UI/UX. And I'm not disappointed. I've learned more than I've played ! #indiegamedev

Trying to make a #Godot plugin out of my graph editor "framework." The biggest task is documentation (godot plugin system is hopefully rather simple). I'm considering reorganizing source files (scenes and scripts) into directories containing their dedicaded documentation (in markdown). #gamedev

I've shifted my gamedev activity from coding obscure algorithms to specifying and micro-planning my next activities. The idea is to turn on my BIG computer, code&test for 10mn, and turn off before the temperature on my flat goes too high ... #indiegamedev #climatechange

Back at the lil buddy and its inventory system. Simple item disposal with inventory rearrangement. But this is only the beginning : item composition and decomposition are next in line. In short : basic crafting. And this will trigger a mini-game (sounds familiar ? ;) ). #indiegamedev #GodotEngine

Just received my very first tip on ko-fi. I didn't expect it would affect me that much. I'm very grateful (and proud). On the same topic, I still have almost 100 bucks stuck on Steam cause of taxes ... #kofi

I've finally published a rough version of the stand-alone game : casual-garage-coder.itch.io/disc-align #indiegame #puzzle

casual-garage-coder.itch.ioDisc Align by Casual Garage CoderAlign the rings along the line as fast as possible
Casual Garage Coder@casualgaragecoder.com

Made a simple prototype of a "Annoying Game-Loop-Breaking Mini-Game". Of course, I've set it to some nightmarish difficulty. The goal of this minigame is to align all the green sections. Before launch, one can choose the number of rings, the min/max number of influences and max shift. #indiegamedev