Breakstep Studios

Breakstep Studios

@breakstepstudios.bsky.social

πŸ‘Ÿ Game dev, with a rebellious spirit. πŸŒ† Based in Los Angeles! πŸ’» Find us at - breaktepstudios.com 🌠 Currently destroying meteors - commandcenterearth.com

45 followers246 following81 posts

These strategies include: * Always ensuring main is stable. * Trunk based branch for release. * Using build service such as Unity DevOps to automate builds & testing. * Implementing Feature Flags. * Post build scripts for auto deploying to target platforms.

Too many game developers, especially new ones, get version control wrong from the start! This sessions aim is to teach developers how to implement advantageous version control strategies in order to set their games up for long term success.

Desperately needed a feature flagging system in my game and I didn't love the other solutions out there for Unity. Just finished integrating my own system with the SRDebugger unity asset for easy runtime feature flagging overrides. Check it out! #indiedev #gamedev #unity3d

Missing the days of no checkpoints and controller-throwing frustration? Command Center Earth is on sale for just $2 right now! No refunds on your broken TV's / controllers though 🀣. store.steampowered.com/app/2639860/... #steamdeck #indiegames #arcadegames

store.steampowered.comSave 60% on Command Center Earth on SteamSave Earth from total annihilation by drifting a missile through a variety of unique and punishingly difficult asteroid fields.

My little tool for visualizing my flight paths is getting a little out of control lol. Having way too much fun with this thing. Might have to move this tool from behind the scenes to in front of the stage pretty soon here lol. #indiedev #gamedev #unity3d

It's not great how prominent our level timer is in CCE. I've thought about fading it out as the missile gets close, but I'm not sure I like that solution. Any thoughts? Here's a bad idea with the timer below and not so prominentπŸ˜….