braverabbit.bsky.social

braverabbit.bsky.social

@braverabbit.bsky.social

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SHAPES for #Blender! Now available! 🎉 The shape key editor for character and facial rigging. Create shapes in pose, mirror, split, combine and drive them from one panel, including specialised tools for creating coherent shapes. www.braverabbit.com/shapes-blend... #b3d

braverabbit.comSHAPES for Blender — Shape Key EditorSHAPES brings creating, sculpting, combining, driving and organising shape keys into a single toolset for Blender, so the technical setup stays out of the way of the work.

For the tutorials, I decided to rather go for short and comprehensive videos rather than lengthy ones, where necessary info is hard to find. This should provide a fast and easy start with the important facts. If you need more, check out the docs, which contains all the details.

braverabbit.bsky.social@braverabbit.bsky.social

🚀 24 hours to go: SHAPES launches for #Blender tomorrow at 15:00 CET. The shape key editor for character and facial rigging. Here’s a summary at the first 11 tutorials. The first ones are out now, more are on the way. Get a head start: braverabbit.com/shapes-blender/learn/ #b3d #rigging

Before/After comparison, using #Blender shape keys with #RBFNodes. Only two bones, no twist or other helpers. First half is with corrective shapes, the other without. Not totally perfect but shows how powerful correctives are and what can be done with only two bones. #b3d #rigtip

#RBFNodes for #Blender will be released soon with a major update. I wonder if it would be helpful to cover general RBF basics in the video as well, or focus only on the add-on? #b3d #rigging #rigtip #character #animation

📣 #SmoothWeights for #Blender has been updated! Version 3.4, ready for you! Major improvements and important fixes for the brush's handling and display. Highly recommended update. Thanks to your valuable feedback, these improvements benefit all users. #b3d braverabbit.gumroad.com/l/culcyd

braverabbit.gumroad.comSmooth Weights 3 for BlenderSkin characters faster. Spend less time fixing weights. Now significantly faster on large meshes.Smooth Weights is an interactive, painting-style brush for relaxing and blending skin weights directly ...

I never understood how someone can skin without any Range-Of-Motion animation (ROM). I see so many skinning attempts, no animation even at the horizon. Makes skinning hard and time consuming. It could be so much fun! Here's an example only using #SmoothWeights #b3d #rigtip #3d

And yes, I am aware that more bones could be used, but that's not the point. Good deformation isn't only the amount of bones. No regular skinning tool has been used in this video. Weighting was only done by selecting verts and assigning weights. It's all about controlled work.

And very important: You don't have to rely on the standard Y-primary axis (bone length). Use any axis you like! It may look ridiculous (I give you that) but in the end the animator will thank you. Because it's so important to stay consistent. #b3d #rigging #riptip #Blender

braverabbit.bsky.social@braverabbit.bsky.social

I’ve been working on a small #Blender tool called BoneGuide. It’s for one of those very familiar rigging annoyances: creating a bone chain that is actually planar, properly oriented and easy to adjust. Standard tools often fail, so I made my own. And it was about time. #b3d #rigtip Teaser below 👇

I’ve been working on a small #Blender tool called BoneGuide. It’s for one of those very familiar rigging annoyances: creating a bone chain that is actually planar, properly oriented and easy to adjust. Standard tools often fail, so I made my own. And it was about time. #b3d #rigtip Teaser below 👇

Only two days left on the Superhive Summer Sale for 25% off! 🔗 superhivemarket.com/products/smo... #b3d #blender #blender3d #rigging #sale

superhivemarket.comSmooth WeightsA powerful weight painting add-on for Blender with high-performance surface- and volume-based smoothing and advanced symmetry mapping for faster, easier and more accurate skinning.
braverabbit.bsky.social@braverabbit.bsky.social

📣 Smooth Weights 3 for #Blender - Faster than ever ⚡ Another huge performance leap. Up to ~9× faster volume smoothing, and even ~27x with 4x oversampling on a 90k test mesh. Faster painting, faster Symmetry Map, faster everything. For you! braverabbit.gumroad.com/l/smoothWeig... #b3d

And just as a little reminder: The basic tool hasn't changed, it's just much faster. Here's the overview of what it can do, for anyone who wants to know more www.youtube.com/watch?v=jf0I... #b3d #Blender #blender3d #rigging #rigtip #characteranimation

youtube.comSmooth Weights - Add-on for BlenderYouTube video by brave rabbit tools
braverabbit.bsky.social@braverabbit.bsky.social

📣 Smooth Weights 3 for #Blender - Faster than ever ⚡ Another huge performance leap. Up to ~9× faster volume smoothing, and even ~27x with 4x oversampling on a 90k test mesh. Faster painting, faster Symmetry Map, faster everything. For you! braverabbit.gumroad.com/l/smoothWeig... #b3d

#SHAPES for #Blender: Quick Tip 19 Obviously something which can be very important: Creating shape keys for multiple related and even overlapping objects. Select once - edit always! In pose with all the standard tools SHAPES has to offer. #b3d #Blender3D #rigging #rigtip #character #3danimation

We're thrilled to present the new face of #SHAPES - meet Liv! She will demo all the powerful tools which come with the shape key editor for #Blender. Development is almost wrapped with a ton of features. Time for testing/tutorials. Stay tuned! #b3d #character #rigging #animation

#SHAPES for #Blender: Quick Tip 18 A highly valuable tool to help with creating smooth, consistent shape keys, avoiding bad deformation. Similar to Smooth Corrective modifier but with various advantages (next post)! #b3d #Blender3D #rigging #rigtip #character #3danimation

Advantages include: - per shape adjustments - no additional modifier required - only edited vertices are affected - reduced loss of volume - respects changes in local scale - fully integrated workflow #SHAPES #Blender #b3d #Blender3D #rigging #rigtip #character #3danimation

#SHAPES for #Blender: Quick Tip 17 Splitting complex sculpted expressions into any number of shape keys is a crucial step in many production pipelines. The Influence Map feature makes this process easy and reliable! #b3d #Blender3D #rigging #rigtip #character #3danimation

#SHAPES for #Blender: Quick Tip 16 Full shape-key based support for #RBF Nodes. The wish for a high-level editor has been expressed early on, including mirroring of RBF setups. Create, edit, refine. All in one tool! (Result in next post) #b3d #Blender3D #rigging #rigtip #character #3danimation

Direct comparison between skin only and four RBF controlled shape-keys. Not meant to be a perfect result but merely how far one can get with four shapes. Of course the actual motion would involve more bones. #b3d #Blender3D #rigging #rigtip #character #3danimation

The new version of #RBF Nodes supports constraints or otherwise driven objects and bones, works with linked scenes, and provides better interpolation options. But because of a different data structure older setups are not compatible. #b3d #Blender3D #rigging #rigtip #character #3danimation

Very happy with #RBF and #SHAPES performance. - 4 Solvers - 96 shapes (about 500 verts each) - Mesh > 17k verts Runs with over 40fps (mind screen recording). If hiding all editors/panels it matches target of 60 fps. Test system: Mac Studio M4 Max. #b3d #Blender3D #rigging

#SHAPES for #Blender: Quick Tip 15 Edit Propagation for Combos saves time by automatically applying edits from driver shapes to all related combo targets, even split shapes, minimizing the need for manual follow-up fixes. #b3d #Blender3D #rigging #rigtip #character #3danimation

#SHAPES for #Blender: Quick Tip 14 Combination shapes are a solid and fast solution to fix deformation issues when two or more active shapes interact. SHAPES provides a solid workflow for creating and managing combos. #b3d #Blender3D #rigging #rigtip #character #3danimation

#SHAPES for #Blender3d: Quick Tip 13 Easily overlooked: Blend Preview! Shape keys aren’t just about shape, but also about motion. A shape may look fine, but animation can show bad vertex movement. Repeated tweaks/checks are required 'til the deformation is final. #b3d #rigtip #3danimation

🔥📣Just finished: - Full integration of #RBFNodes into SHAPES for #Blender3d - RBFNodes working with constraints. - Mirroring of a complete RBFNodes setup with all shape keys. - RBFNodes working with only two poses. Thanks for sharing! #b3d #blender #rigging #animation

#SHAPES for #Blender: Quick Tip 12 Easily remove partial shape key data to clean up shapes or remove unwanted influences. Makes use of selecting vertices which are affected by the shape key. #b3d #Blender3D #rigging #rigtip #character #3danimation

#SHAPES for #Blender: Quick Tip 11 Filter by Value is a highly useful and powerful, yet underrated feature. You can easily filter either partial or full values. This helps to find currently active channels when dealing with large rigs. #b3d #Blender3D #rigging #rigtip