Black Tabby Games (This is Tony) - Slay the Princess
Black Tabby Games (This is Tony) - Slay the Princess
@blacktabbygames.com
Gamedevs. We make Scarlet Hollow and Slay the Princess
Abby Howard and Tony Howard-Arias but this account is run by Tony
Discord community: discord.gg/blacktabbygames
We've started our own publishing label to support other indies! And our first announced title is @sunsetvisitor.studio's second game.
AND we've got something secret cooking in the oven with @smallbu.bsky.social to be revealed at a later date!
Read more here: medium.com/p/500708c30a38
I know a lot of folks are waiting for 1.0 to play Scarlet Hollow, but I do think that part of what makes it special is getting to explore the story before it's finished.
Each run can completely twist your perspective... will your best friend become your enemy? Will your enemy become your lover?
20% off right now. Cheaper if you bundle with Slay the Princess.
First episode is free, with saves that automatically carry over into the full game.
You'll only see 10-15% of the game on one playthrough.
store.steampowered.com/app/1609230/...
Slay the Princess is at an all time high discount of ~60% off~
Get one of the best reviewed games of 2023 for just $7.19!
💯 90 metacritic
🗡️ 96% positive on Steam
🗣️ Get yelled at by Jonathan Sims
👁️ Watch Jonathan Sims also get yelled at by Jonathan Sims
😓 Question every choice you make
Just in time for the most chilling night of the year, it's THE LAST HALLOWEEN on sale for 30% off as a Happy Book Birthday! 🥳
Fan of 'Scarlet Hollow' or 'Slay The Princess'? 🎮👀 This title from @abbyhoward.bsky.social will get you right in the frightful mood!
store.ironcircus.com/products/the... 🎃
The creators of these fantastic indie games are coming to Toronto this SATURDAY - OCT 24!
Presentations and Q&As with the developers of:
💾 Inscryption
🗡️ Slay the Princess
🌟 In Stars and Time
🔎 The Incident at Galley House
There's still a few tickets left for just $15
Reposts are very appreciated!
As thanks for the fans who have supported us over the years, we'll be airing a special concert on YouTube for the three-year anniversary of Slay the Princess, featuring tracks from all of our games.
Hope to see you there!
Continually impressed by after 20 playthroughs, Scarlet Hollow’s capacity to throw out a scene that I hadn’t seen before that changes how I feel about a character or characters. You have to play this game!
Happy #slaytober and #blacktabbytober to all who celebrate, and happy... october 5th? to everyone else!
here's some of our favorite recent slay the princess fan art ^^
When I played Slay the Princess, I liked it so much I bought Scarlet Hollow right then, and then I never got around to playing it.
Now I’ve played what‘s currently released of Scarlet Hollow, and now it‘s going to be my Favourite Thing for a good while.
Mesmalie is 20% off...! The game features witches and squashes, so it's the perfect way to spend an autumn evening...
99% overwhelmingly positive on Steam, so it's pretty good too , , allegedly!
store.steampowered.com/app/3534790/...
It's Steam Autumn Sale, and both Scarlet Hollow and Slay the Princess are up for grabs!
Get two 90+ metacritic, overwhelmingly positive visual novels for a little over $25 if you buy 'em together.
Black Tabby Games (This is Tony) - Slay the Princess reposted
It's Steam Autumn Sale, and both Scarlet Hollow and Slay the Princess are up for grabs!
Get two 90+ metacritic, overwhelmingly positive visual novels for a little over $25 if you buy 'em together.
It's Steam Autumn Sale, and both Scarlet Hollow and Slay the Princess are up for grabs!
Get two 90+ metacritic, overwhelmingly positive visual novels for a little over $25 if you buy 'em together.
The Academy of Fun + Games takes place from Oct 23rd-25th. Come down to the Indie Game Dev Summit on the 24th from 10-4pm!
Learn from the devs of hit indie games such as Inscryption, Slay the Princess, In Stars and Time, & The Roottrees are Dead. Early bird tickets are only $12 -- snack included!
As exciting as a lucky dice roll can be in a story-heavy game, they often feel like a vestigial holdover from TTRPGs, where the abstraction of dice for social/story checks is necessary to keep events flowing forward.
There also isn't savescumming in TTRPGs. Players have to adapt to a bad roll...
Worth stressing that this mostly applies to games that use dice rolls for social checks - I'm ambivalent towards the use of dice in combat.
Some amount of randomness can also spice things up on the social side of things, but the pass/fail nature of dice are too all-or-nothing...
As exciting as a lucky dice roll can be in a story-heavy game, they often feel like a vestigial holdover from TTRPGs, where the abstraction of dice for social/story checks is necessary to keep events flowing forward.
There also isn't savescumming in TTRPGs. Players have to adapt to a bad roll...
What are your priorities as this character? Who and what are you willing to sacrifice to secure those priorities?
If we remove the possibility of minmaxed, "everyone wins" scenarios, suddenly things become a lot more personal and immersive. We've reintroduced stakes into a mostly stakeless medium.
Some games try to keep the drama and simplicity of dice rolls by introducing difficulty levels that lock a player to a single save, but that's only a partial fix: the dice and random chance become the decision-maker and central character, rather than the player's values and priorities.
As exciting as a lucky dice roll can be in a story-heavy game, they often feel like a vestigial holdover from TTRPGs, where the abstraction of dice for social/story checks is necessary to keep events flowing forward.
There also isn't savescumming in TTRPGs. Players have to adapt to a bad roll...
This is why one of our primary goals working in the medium of interactive fiction is to disincentivize savescumming as much as possible.
It's not enough to make failing a roll interesting, because people are still going to reload. Instead, unpredictability should come from downstream consequences.
The outcomes of a decision should have unintended consequences that interact with consequences from other choices, too, to the point where just reading a wiki doesn't let a player plan out a "perfect" version of a story.
And choices themselves should be about sacrifice, not problem solving...
As exciting as a lucky dice roll can be in a story-heavy game, they often feel like a vestigial holdover from TTRPGs, where the abstraction of dice for social/story checks is necessary to keep events flowing forward.
There also isn't savescumming in TTRPGs. Players have to adapt to a bad roll...
It makes sense that people savescum. I savescum. People want optimal outcomes, and anything else feels extra bad when it's from random chance.
But optimization is anathema to good storytelling: it removes tension and minimizes dynamic character relationships. It reduces narrative to power fantasy.