Brian Kopleck

Brian Kopleck

@bkop.me

senior game designer at Riot Games on Legends of Runeterra | he/him | 50% WR against PVDDR

1.1K followers838 following409 posts

my original OOT experience was printing out 30 pages of GameFaqs before starting and then getting too scared of Gohma to continue

Eric Shen made a post about this but not on bluesky so I'll paraphrase it here too: we've seen some of this convo and want to reiterate that we've got plenty in the works! both regular monthly content and a little extra before end of the year. the team will share more when we're ready!

Borja@borjapertega.bsky.social

@bkop.me Sorry to bother you and I know that you can probably say nothing but, if you can, ¿Is LOR safe? I ask this because of this that has been everywhere online sice some hours. Thank you and sorry for the inconvenience.

hecarim PoC spoilers are up! and yes, that is lillia's 6*. we tried several options and eventually agreed that lillia just pre-sniped the perfect hecarim power. this isn't a design philosophy change and ideally all of our 6*s are unique and special, but this one was just too fun

it is very unlikely that this happens again. we spent a lot of time trying other options, but ultimately we didn't want to ship something less fun just because it wasn't unique

"next time I will test more before complaining" this player is going to heaven

hitotsufel.bsky.social@hitotsufel.bsky.social

Hello again! So, I've played a few times with the new GA. It's become a wonderful addition to Stone Strength builds, making runs more consistent and safe, as well as providing good survivability to the champions. In the next time I will test more before complaining.

imagine getting salty over a game of bluey catan

CATAN@catan.com

Wackadoo! We’ve got something special coming up and we can barely contain our excitement. The iconic Bluey is coming to the world of CATAN! 🤩💙 #catan #bluey

some zoe facts: - the 1* items are truly random, though 7+ cost have a higher chance of rare/epic. the 3* guarantees at least 1 rare/epic for 4+ cost, at least 1 epic for 7+ cost. Silver Sister always gets an in-play item - her 4* is not in the pool (you prob guessed this but i'll confirm) 🧵

LoR is getting close to its 6th anniversary, which means it's also my 5 year anniversary at Riot! 🎂 to celebrate, i made you all a zoe. enjoy~

- Space Puppy doesn't guarantee ASol, one copy's just added to that Invoke pool. an early draft gave you a 1c 1|1 copy, which was cute but busted as shit - an early draft also had "Zoe's level up is now 'You've played 10 new cards this game.'" this was nice but busted as shit, zoe needs no help

- Behold the Infinite is not in her starting deck but gets 2x Pyromantic Wake from her champ levels. this is because testers kept stalling games to find Golden Sister and heal. pass, swing with Zoe, play Behold, did you get it? nope. pass, wait for their turn, pass back, swing with Zoe... 😴

LoR is getting close to its 6th anniversary, which means it's also my 5 year anniversary at Riot! 🎂 to celebrate, i made you all a zoe. enjoy~

the thing i didn't realize about becoming a card game designer is that every internal "for fun" TCG event i join would be sweaty. they plucked my timmy/johnny ass out of a 6 player commander pod and now i'm in a rotisserie draft with pro tour players and ex-wotc devs

magic made a card named Skateboard and, despite both being legal mechanics, it's neither kicked nor flipped. smh

because live games don't really do credits, my first industry credit in 12 years is for Riftbound lol forever living under the shadow of The Cooler Brian K Card Gamer though

if you come at me about the american date format i will tell you that us in the states are not doin so hot right now so please just let us have this

while they are cursed, we do want them in the game eventually, so question for my player followers: do you feel its more important that the conditional stays the same difficulty/play pattern, or that the output is an instant win? some options below

each time we pick out future champs for path, we occasionally succumb to considering the "cursed" champs: ryze, fiora, katarina they have alt win cons or go trivially infinite with relics so they'll take much more effort than other champions, but that's also what makes them so alluring

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my issue with keeping the insta-win is that because the game ends the same way every time, you need to get all of the variety out of meeting the condition. otherwise every game will feel incredibly one note

also balance would be extremely critical: too difficult and you won't even try for it, so the dream is completely lost. too easy and you're back to that one note feeling. that balance has to scale for all adventure difficulties

while they are cursed, we do want them in the game eventually, so question for my player followers: do you feel its more important that the conditional stays the same difficulty/play pattern, or that the output is an instant win? some options below

each time we pick out future champs for path, we occasionally succumb to considering the "cursed" champs: ryze, fiora, katarina they have alt win cons or go trivially infinite with relics so they'll take much more effort than other champions, but that's also what makes them so alluring

1) same conditional, not an insta-win (but still exciting/powerful!) 2) harder conditional (scales with adventure difficulty), but insta-win 3) it's champ dependent (e.g. fiora should stay 4 kills, but ryze should stay destroy nexus) 4) abandon these designs and come up with something new

each time we pick out future champs for path, we occasionally succumb to considering the "cursed" champs: ryze, fiora, katarina they have alt win cons or go trivially infinite with relics so they'll take much more effort than other champions, but that's also what makes them so alluring

signal boosting from the official LoR twitter: "Hey folks! Glory Store prices are currently incorrect. Please hold off on spending in the Glory Store until we can send through a fix. We will notify y’all once this comes through!"

old LoR PvP pros reading this

signal boosting some info i shared in the LoR discord: - it's not possible to collect more of one rune than there are champs of that region - rune explainer article is coming soon - glory store isn't the only/main source of runic vessels this event - there are 15 glory tiers, so 900 max glory/month

signal boosting some info i shared in the LoR discord: - it's not possible to collect more of one rune than there are champs of that region - rune explainer article is coming soon - glory store isn't the only/main source of runic vessels this event - there are 15 glory tiers, so 900 max glory/month

we saw a very cute borzoi at the coffee shop today and my wife and i said "beautiful dog" at the same time, except she was saying it to the owner and i was 100% saying it directly to the dog

Brian Kopleck reposted

Hey all! Today preorders for Riftbound product go up on our website, and I wanted to make sure folks had the Proving Grounds decklists before you decided to order (if that mattered to you). We'll get these up on our How to Play article soon!

still waiting on the sonic secret lair and i forgot to include the Clue lands in the pic, which puts me at 28* unique IPs. *i don't know whether to count da Vinci as "Assassin's Creed" or like, "real life", but if i have real life, do i put Post the Enchanter in it? is Miku real? is anything real?

seen a few people asking what happens to the Emporium/Stardust when Glory Store launches, and the answer is: nothing! Glory Store is an entirely separate feature and won't replace any other store