ben ✶

ben ✶

@bf.wtf

senior dream engineer, miracle farmer, game dev — https://bf.wtf • https://common.tools • https://twopm.studio ⛳ PAR52 s.team/a/4862720 🧙 WizardChess https://s.team/a/1274210 🪔 The Thin Silence https://s.team/a/314630 🔮 Subconscious 🇦🇺 Meanjin (Brisbane)

915 followers591 following792 posts

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🧙‍♂️ It's official, WizardChess is out of Early Access! Our humble aspiration to make a hnefatafl inspired #roguelike lead us on a 5 YEAR #gamedev journey to this release . Thanks to everyone who's supported us along the way. Play it on Steam now: store.steampowered.com/app/1274210/...

ben ✶ reposted

To everyone sending me emails with offers to replace people with agents to boost productivity please eat shit and never email me again

ben ✶ reposted

if you were glorping it up at the snail dance party, which snail would YOU be? #gamedev

if you were glorping it up at the snail dance party, which snail would YOU be? #gamedev

this scene almost 100% procedural btw, the only static models are the trees and the flag snail bodies, shells and wiggly dancing are all code-based

dancing all over the world #gamedev #godotengine

ben ✶@bf.wtf

if you were glorping it up at the snail dance party, which snail would YOU be? #gamedev

`snail_shell_mount.gd`

ben ✶@bf.wtf

the best part of #gamedev is finding out how deep every problem goes: currently procedurally generating a snail and snailshell and trying to understand how to position one against the other dynamically (I haven't thought about snails this much since I was a kid)

the best part of #gamedev is finding out how deep every problem goes: currently procedurally generating a snail and snailshell and trying to understand how to position one against the other dynamically (I haven't thought about snails this much since I was a kid)

continuing my personal quest to learn every multimedia tool with Cavalry (now that it's free!)

I've never seen the point in After Effects since I can use game engines, p5js, blender or TouchDesigner etc. to get similar effects but I am starting to see that these are all complimentary tools and offer different perspectives on the problem space

ben ✶ reposted

fancy booster packs: coming soon to a golf game near you (I'll post the opening animation later this week 🎊) #gamedev #godotengine

fancy booster packs: coming soon to a golf game near you (I'll post the opening animation later this week 🎊) #gamedev #godotengine

ben ✶ reposted

man, this game makes me feel so smart for doing such simple moves #gamedev #godot

man, this game makes me feel so smart for doing such simple moves #gamedev #godot

turns out it's really hard to find a 3d model of a crescent moon thank god for blender

ben ✶ reposted

I finally gave in to the voices and re-wrote the outline shader but... I think it was worth it (left before, right after) #gamedev #godotengine

I finally gave in to the voices and re-wrote the outline shader but... I think it was worth it (left before, right after) #gamedev #godotengine

ben ✶ reposted

working on capsule art in anticipation of a new steam page 😬 #gamedev

ben ✶ reposted

oh, right #pitchyagame! ehem... PAR52: Balatro's combos + Dorfromantik's chill = a cozy procgen golf deckbuilder where every card is a stroke 🃏 Number → distance ♦️ Suit → skim water, ricochet, chip over ✨ Spend stars on new cards ⛳️ Play 9 holes (or... more? 😉) #IndieGame #Deckbuilder #CozyGames

godot 🤝 steamdeck #gamedev

ben ✶@bf.wtf

oh, right #pitchyagame! ehem... PAR52: Balatro's combos + Dorfromantik's chill = a cozy procgen golf deckbuilder where every card is a stroke 🃏 Number → distance ♦️ Suit → skim water, ricochet, chip over ✨ Spend stars on new cards ⛳️ Play 9 holes (or... more? 😉) #IndieGame #Deckbuilder #CozyGames

oh, right #pitchyagame! ehem... PAR52: Balatro's combos + Dorfromantik's chill = a cozy procgen golf deckbuilder where every card is a stroke 🃏 Number → distance ♦️ Suit → skim water, ricochet, chip over ✨ Spend stars on new cards ⛳️ Play 9 holes (or... more? 😉) #IndieGame #Deckbuilder #CozyGames

godrays = MAX

ben ✶@bf.wtf

rumours of PAR52's demise have been greatly exaggerated! in fact, we now have bouncy mushrooms 🍄 (public playtesting soon...ish) #gamedev #godotengine #screenshotsaturday

ben ✶ reposted

rumours of PAR52's demise have been greatly exaggerated! in fact, we now have bouncy mushrooms 🍄 (public playtesting soon...ish) #gamedev #godotengine #screenshotsaturday

rumours of PAR52's demise have been greatly exaggerated! in fact, we now have bouncy mushrooms 🍄 (public playtesting soon...ish) #gamedev #godotengine #screenshotsaturday

ben ✶ reposted

a sure sign of a good fx chain: even the "jellybeans" template image looks good