Haki | Kurokaras

Haki | Kurokaras

@badi-haki.com

Professional web developer, hobby gamedev, ex-freelance comic artist, and a solid bartender. Made in Atlanta

2.2K followers604 following1.3K posts

Been trying to finish this animation set. While I'm more artistically inclined, I find making art assets the task that feels the most monolithic.

Been a while but I'm still working on stuff. Here's an animation test for my new project. Using drivers for the first time, and they control whether a weapon is in-hand or holstered. Surprised it exported to Unity with no issues. Link to prototype below, life update after #gamedev #sologamedev

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Life update! My girl went to the hospital back in July for asthma and it made me reassess everything. Economy sucks, tech/games industry is kinda dog-eat-dog right now, and insurance is some kinda unknowable hellscape we're trapped under. On the flip, bartending is paying the bills and its fun.

Honestly, I'm lucky I can still pay bills, haha! The rogue-lite action-deck-builder was, surprise, too ambitious, so I scaled it way back. Really, I just want the player killin' tons of enemies, so I consider this iteration a micro-musou and it's honestly been refreshing to develop. It's tiny!!

Been a while but I'm still working on stuff. Here's an animation test for my new project. Using drivers for the first time, and they control whether a weapon is in-hand or holstered. Surprised it exported to Unity with no issues. Link to prototype below, life update after #gamedev #sologamedev

No updates for a while cuz my girl's been in the hospital for over two weeks now for a horrible asthma attack. Worst asthma I've ever seen and it's the second time in 2 years it's happened. And it was my birthday yesterday so I just miss her. She's looking better, now, though!

That's it. That's the update. Wish it could have been, like, a better one, but at least she's looking up. I'll catch y'all soon with more updates to the project. Although, tbh, it's hard to work at Grady while my partner of 17 years is in distress. Just been keeping an eye on her, for real...

Haki | Kurokaras reposted

More progress. Our ant soldier buddy is more or less fully modeled out with hands and a head and everything. Next up, a gun, then decals, then a nice rig And then I can ✨animate✨, which is my favorite part! Still just matcaps and vertex color shading so far

And now that that's over, I'm back working on Endless Aether Starfall. Gotta re-acclimate myself to what the hell I was doing last, lol. Good thing I take great notes! If there's any wisdom I can give, it's to write good notes after each dev sesh! And maybe write more to a commit than 'update'

And no, I absolutely love how every fuckin search engine has integrated AI fuckin tools to give me the same dumb ass answer except for the fuckin default fuckin answer from Unity's own manual. GodDAMMIT!! Fuckin screamin into the void here, these fuckin idiot-ass companies dont even use this site!

Downloaded the new Godot update. Still crashing on file rename for me. Deleted the new update. Happy it's making strides but I really wish for a stability update. Switching to a UID system was, for me, the best thing to happen to it in terms of usability. Can't wait for the updates in 5.x!

On the way to white-boxing this support tank enemy! I need em to basically attack and heal. It's nice that I don't have to write much more logic. Just gotta make this thing heal it's allies.

Naw, wasn't that bad in the end. Was talkin to the homie and realized I have 4 enemies at this kinda prototype stage (although 1 is only in the white-box part) and for this demo I need 7, so, yo, progress!! #indiegamedev #solodev

With everything going on at home, progress just ain't what it was. So I'm really happy to be at this point where I have a lot of the bones up and going and really it's just iteration. I'm really confident and happy in the progress I'm able to make! Getting enemies in-game is so easy now!!

Aww SHUCKS!! The limitations of my abilities, back again to bite me in the ass. This time, it's Blender. Tried to use the Rigify samples to make a rig for that ugly lil' guy from yesterday, and I was worried cuz it didn't export with a 'root' bone. Let's see if...I can bs my way outta this

Humanity and kindness won out over ego and white supremacy, but also, damn, that last one got that kid thinking I didn't know how exploitation and extortion didn't work in the AMERICAN RAP INDUSTRY or how select cultural exports dictate how the world sees us. Diabolical.

Like, bro, it's the internet, I'm not at work, it's Sunday. If he wanna go down this road... But I talked to him with grace and kindness let's see if it'll break through the barrier of the internet and warm this mother fucker's heart. Y'all pray for this kid

Some dude trying to explain how 'white Europeans got fed the rap music the US government allowed to export and how it's ok for them to say nigga in music' and he picked the wrong one today

Its #screenshotsaturday, whaddup-tho!? My girl's asthma is kicking her ass this week so we've been dealing with that (and my bartending job). Not much progress this week, but here's a small ranged enemy I modelled in a few hours. Rigging it now and the logic's already ready! #indiegamedev #solodev

I've been tuning combat, whiteboxing ranged enemy mechanics, and fuggin around learning Unity's terrain tools in this little practice room. Progress is going slow, but it's going!! #solodev #indiegamedev

Welp, that was a massive fuckin disappointment of a showcase for me, personally. No Persona 6 gameplay? No Blade (which at this point has to be a 'next-gen' game)!? I feel personally attacked! Joking, of course, but only halfway. Woulda loved to see anything about Blade, but Fable was cool.

Overall, I was happier with Sony's not-E3, AAA-dick-waving showcase for this year. A new Ueda joint, more Final Fantasy, and showing Kemuri definitely made for a more impressive hog of a showcase. But honestly, I'm just happy we're getting more games, and there seems to be something for everyone!

OMG! I've long had anxiety about this project, since it felt like an unending slog of building and refining systems. But recently I've been playtesting and I feel like it's all coming together. Who knew the benefits of playtesting would include easing anxiety!? I didn't, haha!!

No real screenshots for #screenshotsaturday but here's some rough concept work for the next clothing set. Been kinda burnt out with level design lately, so I'm kinda breakin it up with some #conceptart work #solodev #indiegamedev

I'm so happy about the double drop for 2XKO next week, but unlike everyone else, the more I see of Thresh the more I'm sure I'm gonna unlock Senna first

I was bartending yesterday and I couldn't post for #screenshotsaturday so consider this my super late contribution. I've finally gotten to working on the starting 'rags' outfit for the PC's 2nd body-type. So far just base colors and block shadows but I'm grinding it out! #solodev #indiegamedev

Been keepin my head down and grinding, but I wanted to show off a little bit of what I'm working on for today's #ScreenshotSaturday I recently implemented a rudimentary item system, so here's some badly textured chests. You can see I'm also working on the sword animation set. #solodev #gamedev

Also, I didn't mention it, but I revamped how cards work, so some have a cast time, some can 'combo' into each other, a few other things I'll mention later. It's very fun to design this stuff, and I think players will have fun building decks geared for low cast times, big combos, that kinda stuff.

Cooking, even when it's just for myself, puts me in the headspace of being back in the kitchen, yelling for hands, dealing with the heat, everything except trying not to elbow my co-line in the face. I do NOT miss those days

ngl I think I've got a really solid 'comic-booky' texture painting style going here and I'm loving it. It's not often I can step back and be like 'I like my art' but dammit I like what I did here! #sologamedev #blender

I'm happy to say I've done a ton of work to try and handle all the edge cases I've found with the minion system. I'm done with it for now and will take this week to implement feedback and controller support.

Haki | Kurokaras reposted

This is a game character for a game jam project I'm working on—I'm trying to implement a feature that lets you choose their color scheme (from a set of presets). And yes, these creatures aren't mammals, they're chimeras; they don't have breasts or nipples. #art #indiedev #gameart #ocsky #solodev

Haki | Kurokaras reposted

While Rhell has alot of useful spell combos to solve puzzles it also just has some unique silly effects and here are a few of my faaaaaaavourites >:3 #screenshotsaturday #gamedev

Haki | Kurokaras reposted

Baseball minigame I started on last month for Poppin & Jupa, inspired by the one from Wario Land 4. Jupa doesn't seem all that impressed... #indiedev #GameMaker #screenshotsaturday

Oh shit, I forgot to mention, I still haven't finished my own animations for my wolf, so that's a free model and animations from the asset store. This is pretty early, as always, things are subject to change