Azad Balabanian

Azad Balabanian

@azadux.com

drones, photogrammetry, stereography, 3DGS, AR/VR nerd azadux.com

1.3K followers224 following195 posts

ive been on a hunt to figure out what games support 480hz (or above). here's what i've found so far any game that has a fully unlocked frame rate works any other games that come to mind?

Noticing that many PC games from the early to mid 2010s have an arbitrary limit of 200fps ie: - doom 2016 - mirrors edge catalyst - battlefield 4

Azad Balabanian reposted

A thread of thoughts on radiance fields, from my keynote at 3DV: Radiance fields have had 3 distinct generations. First was NeRF: just posenc and a tiny MLP. This was slow to train but worked really well, and it was unusually compressed --- The NeRF was smaller than the images.

Azad Balabanian reposted

Hey VR/MR devs 👋 We need your 📈 DATA 📉 for our Reboot Blue talk; 'The game has changed: VR games marketing in 2025' - All data you provide is completely anonymous - We'll post a summary of the findings after Reboot - Should only take you 5 mins - We'd be very appreciative - Form below 👇

end-to-end latency test for moonlight streaming from my PC (shown on the monitor) to me Steam Deck Total latency at 60fps is around a frame (16ms). Even less so for 90fps. Feels fantastic for playing with a controller

Why doesn’t valve put any effort into making Steam Link as good as moonlight streaming? Such a shame! It’s a core part of the Steam deck experience

Ai is great case I can ask it “Yo bud ffmpeg command compress video to 720p 30fps make it good looking but under 30 mb no audio h264 mp4 stat homie keep it succinct” and get a perfect result

I put together a "1 click" utility that converts Fujifilm MPO files -> SBS -> Spatial Photos for Apple Vision Pro It combines CLI utilities from Stereoautoalign and Spatial Video Tools to batch process a series of image github.com/azadbal/MPO-...

github.comGitHub - azadbal/MPO-to-Spatial: Converts Fujifilm MPO stereo photos to Vision Pro Spatial photosConverts Fujifilm MPO stereo photos to Vision Pro Spatial photos - GitHub - azadbal/MPO-to-Spatial: Converts Fujifilm MPO stereo photos to Vision Pro Spatial photos
Azad Balabanian@azadux.com

The camera’s here and I’m lovin it! Fantastic camera baseline, optical zoom, surprisingly decent quality in low light, a 3D display for preview, auto-alignment during capture, and a satisfying flip up/down mechanism for turning it on—15 year old tech! Will work on converting to spatial photos!

Currently dealing with two opinions at odds with each other 1. meta horizon worlds is cancer and is killing the quest vr dev ecosystem 2. meta horizon worlds is the reason why meta is subsidizing the headsets, which is how the quest dev vr exist in the first place Thoughts?

The camera’s here and I’m lovin it! Fantastic camera baseline, optical zoom, surprisingly decent quality in low light, a 3D display for preview, auto-alignment during capture, and a satisfying flip up/down mechanism for turning it on—15 year old tech! Will work on converting to spatial photos!

Azad Balabanian@azadux.com

just bought a 15 year old 3D camera (Fujifilm w3) shipping from Japan lets goooo my stereographs/spatial photos will finally include people and other non-static subjects 😆

just bought a 15 year old 3D camera (Fujifilm w3) shipping from Japan lets goooo my stereographs/spatial photos will finally include people and other non-static subjects 😆

The reason I’m in Bsky is because I missed seeing a lot of your faces on Twitter Glad to see that there is a place where a lot of the vr world congregated outside of twitter

Found a neat use case of my Vision Pro: previewing 3D prints before printing them. Visualizing the scale of prints is always hard—not anymore! The workflow is super easy. Export model as USDZ from blender and open it in Vision Pro.

A few year ago, my wife and I went to Turkey to 3D scan the ruins of Ani, the medieval capital of Armenia I’m finally starting to publish my work—downloadable via sketchfab for free! Links below 👇

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btw - this is what a photogrammetry project looks like you have a whole bunch of photos (in this case 1180 images from a DSLR and a drone) where you compare high contrast features against one another to find shared tie points, which make up the point cloud that you see next, for meshing

then, you do a "mesh reconstruction" generates depth maps per image and then fuses them all together into a high poly mesh. The result is a 100mil polygon model (even with 2x image downscale)

A few year ago, my wife and I went to Turkey to 3D scan the ruins of Ani, the medieval capital of Armenia I’m finally starting to publish my work—downloadable via sketchfab for free! Links below 👇

Azad Balabanian reposted

@christianspicer.bsky.social I know you like GeForce Now so have you tried local streaming via Moonlight? It’s an open sourced version of GameStream and is super high quality + low latency. Runs on almost anything (YMMV) I stream pc games -> Vision Pro/Steam deck bsky.app/profile/azad...

Azad Balabanian@azadux.com

Ok I’m back to streaming games to my Vision Pro Forgot of fing awesome it is to play on a massive screen compared to my Steam deck. I’m even using my 5.1 surround sound speakers for that non-simulated spatial audio

Moonlight streaming pc -> steam deck latency test It’s… pretty dang fast! A part of it is due to the HEVC decoding speed on Steam deck being super fast (<1ms)

Ok I’m back to streaming games to my Vision Pro Forgot of fing awesome it is to play on a massive screen compared to my Steam deck. I’m even using my 5.1 surround sound speakers for that non-simulated spatial audio