Astounded Catfish

Astounded Catfish

@astoundedcatfish.bsky.social

Video Game Enthusiast Creative Writer History Nerd Current project is "Playing Through Video Game History" In this, I start from the first ever video game playing my way towards the present. Scroll through my timeline to go back in time!

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Hello everyone! I'm going to start including my retro reviews in the comments of the daily game posts My scores are called CFF - Catfish Fun Factor on a scale of 1-10 This is a score based on how fun I think the game is TODAY and whether I think it's worth playing now - not contemporary to the times

Blades of Steel (1987) First released in the Arcade and the NES a year later, this game from Konami was the hockey equivalent to the earlier Double Dribble. 5-on-5 action, goal celebrations, player entrances, and fighting all gave the game unique flavor proving that an NHL license was not necessary.

This one is particularly fun when playing against another person. The action is chaotic - giving players equal chance to score. Losing a fight amusingly causes you to take a penalty, giving the fight winner a powerplay for a bit. The sound/music are both good and hilarious. Still fun today. CFF: 8

Street Fighter (1987) The original game in this series is largely forgotten, but was important in video game history for the evolution of the fighting genre. Players had three different punch and kick attack strength types to use as well as special combination moves. You could only fight as Ryu.

The game didn't do well in North America and by the time SF2 came out, nobody cared to find the original. This is understandable if you try and play it today. It's clearly the imperfect genesis of a fighting game powerhouse to be, and not particularly enjoyable with the clunky controls. CFF: 3

Castlevania II: Simon's Quest (1987) Departing from the gameplay of the original, in this game you control the cursed Simon Belmont who must roam the land to find a cure. It's a non-linear RPG helping coin the term Metroidvania. Day/Night cycles result in shops opening/closing & different monsters.

For some reason, people don't seem to like this game as much. True, there are almost no hints on what to do or where to go, but if you follow a guide, the game is quite as enjoyable as the first game was. The music is just as outstanding even if you need to grind for those hearts at times. CFF: 7

Rad Racer (1987) Arcade style racer by Square with fast-paced action to navigate point-to-point circuits from around the world. Players pick a Ferrari or Formula-style racecar, avoiding the other cars, and getting to checkpoints before time expires. Also had iconic soundtrack and a 3D glasses mode.

Likely the first racing game I ever played, this one holds a special place for me. The action is still fun today - a challenging game of anticipating the other cars moves & not getting caught out by sharp turns. You have to find a mix of driving safe & being aggressive to make it to the end. CFF: 8

Double Dragon (1987) A genre-defining co-op beat em up game by Technos. Players use a variety of different moves & weapons as they deal punishment on their way to rescue the girl. Colorful & detailed sprites and levels let the game stand out, marking the beginning of a golden age for this genre.

The opening scene to the game features a villain punching a woman and carrying her away - a bit cringe here in 2026. The gameplay doesn't age great either. Appreciating the game for its innovation and influence doesn't change the fact that there are much better beat em ups to play instead. CFF: 2

R-Type (1987) Iconic and superbly difficult space shooter with mechanical/alien type enemies and environments. Enemies and bosses followed specific patterns that led to player success if memorized. The player ship had powerups could fire charged shots and produce a shield. Released on many platforms

Difficult and frustrating. Even if you use save states, you better be prepared to learn what's coming before it appears. I'm not really a fan of these types of games, so I'm not the best judge. Regardless, the art in the game is outstanding. CFF: 4

NetHack (1987) Based off the game Hack, this free open-source title is essentially "Rogue-on-Steroids" - a sneaky deep turn-based RPG with procedural dungeons, many classes to play, strategies, and permadeath of course! The goal is to get to the bottom floor and find the elusive Amulet of Yendor.

Don't let the ASCII style graphics fool you. This is a serious and hardcore RPG with no hand holding. The 1987 version is not for the faint-hearted and it can be clunky. If you want a better experience you can try the many different versions. The latest official one is from 2023. CFF: 5.5

California Games (1987) An event compilation game from Epyx in the vein of Track & Field, but featuring X-Games-like events: roller-skating, surfing, BMX, and hackysack, etc. Released on more than 12 platforms with remarkable consistency, it filled the gaming void for a growing set of "Alt-sports."

California Games is very much the same game on all these platforms with very few exceptions - actually amazing if you think about that. The gameplay is... okay.. but it's not a deep dive game at all, and with all of the events being single-player, it leaves a lot to be desired. CFF 3.5

Bases Loaded (1987) This baseball game from Jaleco took a different approach in that it ditched the standard behind-homeplate view that all baseball games had and instead took the view from behind the pitcher. The unique perspective gave a more three dimensional-like experience was a new challenge.

Alas that unique perspective doesn't actually add anything to the gameplay to make it better. Trying to bat from this view is mostly a crap shoot and it takes longer than necessary to understand the timing. Pitching isn't any better. Overall the game is only worth a short nostalgic play. CFF: 5.5

Mickey Mousecapade (1987) Platform adventure game from Capcom featuring the Disney stars Mickey and Minnie Mouse. While the player controls only Mickey, Minnie Mouse follows him around and can get kidnapped. If Minnie fails to make a jump, a life is lost, even if Mickey made it safely.

The first level is a labyrinth of rooms and is generally hell to get through. If you can manage to clear that stage, you might find the game more enjoyable. Mickey has a lackluster attack that never improves. It feels like this is just a poor man's Castle of Illusion - so play that instead. CFF: 5

Contra (1987) This run & gun platformer from Konami was a huge hit in the arcade & NES. The game puts the player(s) in the typical role of saving the world from terrorists that are being controlled by... aliens. Some levels were 3D-like where you advance through corridors. Many collectable powerups.

Run & guns aren't my forte, but the first Contra is a special game. It's amazingly fun solo or with a buddy, but expect to die a lot unless you start using the Konami code! The varied levels keep things fresh. I prefer the NES version over all others. CFF: 7.5

Dragon Quest 2 (1987) Known in the US market as Dragon Warrior II, the second game in this series brought with it a party of three heroes instead of just one, tying them all together with a common quest to save the world. Battles now also feature multiple enemies and each hero has their strengths.

Weirdly I feel like the game loses something with the addition of multiple party members & fighting numerous enemies. Maybe I'm in the minority, but I found the 1v1 fights in the first game to be charming in their own way. This just feels like an inferior Final Fantasy. Still not a bad game. CFF: 6

Zelda II: The Adventure of Link (1987) The sequel to the critically-acclaimed first game was quite a surprise and a departure from the gameplay seen in its predecessor. This game was instead a more brutally difficult action platformer with an XP system. Still plenty of adventure and secrets though.

Not your typical Zelda game & certainly not for the faint-hearted, but this title grows on me with each replaying. It's not a great Zelda game, but that's a really high bar. Instead it's just a good classic NES game. If you stop trying to compare it, you'll find it a good fun challenge. CFF: 6.5

The Ford Simulator (1987) Sent as a floppy in magazines as an advertisement and also available to play in dealerships, this driving simulator had unique physics for each car, from Mustangs to a Bronco. While gameplay was basic, it did feature different modes such as drag racing and circuit races.

As a fan of driving/racing games, I found this "game" to be quite surprisingly enjoyable. It's almost like a super-basic retro Gran Turismo with only Ford/Lincoln/Mercury cars. Trying to get a good time on the circuit track with all the different cars, not bad for an advert-game. CFF: 6.5

Uridium (1986) This quality space shooter tasks the player with taking down large spaceships by first eliminating the defenses and then landing to place explosives to destroy the big ship's reactor. Gameplay was remarkably smooth and the player could fly in all 4 directions like Defender.

It is important to give some of these retro games a second chance. Sometimes I'll pick one up and it'll catch me on day where I'm very impatient. My second go on this game was more positive than the first. The smooth gameplay and mini-game to set the explosives after landing is quite fun. CFF: 5.5

The Sentinel (1986) Unique puzzle game was one of the first to feature full 3D graphics. The goal is to avoid the gaze of the Sentinel - an Eye of Sauron-like that drained your energy with its gaze. Energy is gained by consuming trees/rocks & used to teleport or place objects like Synthoids.

Cool concept but far too clunky to be enjoyable. Even with the use of some good emulators, I couldn't find a version that was more simple with the controls and what you can do. There are newer versions of the game that I have not yet tried, so perhaps that's the way to go. CFF: 3