Guy Smith

Guy Smith

@argyle-smith.bsky.social

Technically an artist https://argylesmith.shop/ Currently working on - A generative art tool made in Unity (Vector based) And a more different one (Raster based) A lightweight mesh-based particle system Yo mama

49 followers34 following130 posts

I have been working on my process for these for the past 6 months and I am finally happy with the final pieces and my workflow for making them! I am adding them to my store today with a comment box so people can tell me what colors / textures they want, or they can leave it blank for a random pack

I've been working on easy to assemble hexagon magnets! They are 3D printed and then wrapped in laminated paper and pressed together using printed hand tools

New pins! My old pins required gluing, and I hate gluing shit. So I modeled my own snap fit base to use with my plotted flow fields. And I'm finally happy with how they look and work :) #PenPlotterArt #3DPrinted

First try at 3D printed screen screen printing! It was maybe an hour from starting on the .STL to having "finished" patches I need to iron the silk screen before printing the mask on it and play with print settings to make a better screen next time. But overall they are pretty okay

These were made the same(ish) way using my Unity tool and represent something closer to what I would want a big batch to come out looking like (Altho I realize this much color variation is impractical for a single large batch)

I made an example shader in Godot that showcases my approach to mesh based particle systems This is just supposed to be a starting point / proof of concept that they work in any engine with a little bit of work #GameDev #TechArt

Just added support for multi-segment particles to my particle tool, the fur donut you see is just made of single segment quads But now I can make the hairs longer and blow in the wind 💨 #TechArt

Same base animation as my last post but filled in with circles instead of scanlines I'm each render's infill is random, but I reset the seed each frame to get a random but temporally consistent animation 🤓

It took like a week, but I am finally alive again after #OpenSauce It was super cool to talk thru my Raster Image -> SVG Unity tool with so many engaged and interesting people! It was a huge confidence boost, even if it was a ton of work

And actually talking to other people in person has made me reprioritize different aspects of my work I really like making textural abstract prints, but the people want a Good and Free PNG -> SVG Art Tool. And more literal art