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v0.12.0 - Entropy-Locked Lighting Flickers (and what the f*ck is entropy locking?)) - DEEP YELLOW aebrer.itch.io/deep-yellow/...
🔺aebrer - (Drew Brereton)
@aebrer.xyz
Entropist, scientist, generative artist. He/They. Future ghost. Portfolio: entropist.ca Name pronounced as "A-Brer" -> ae as in fae
567 followers628 following425 posts
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v0.12.0 - Entropy-Locked Lighting Flickers (and what the f*ck is entropy locking?)) - DEEP YELLOW aebrer.itch.io/deep-yellow/...
I made a Plato's Rave idle game to be completed while listening to the infamous #MBMBaM episode. platosrave.club free, ad-free, young, dumb, and full of... you know (humour) source code link on page @justinmcelroy.bsky.social @travismcelroy.bsky.social @griffinmcelroy.bsky.social plz and sry
Colourdle #2 🟩🟩 🟩🟩 🟩🟩 🟩🟩 🟩🟩 Score: 1000/1000 colourdle.ca lol I made a new daily game about guessing colors
In clinical trials, back-translation is standard QA: translate, blind-translate back, compare. I applied it to AI plans with Toki Pona: a conlang with ~130 total words. If your plan can't survive 130 words, it wasn't clear enough to build on. github.com/aebrer/toki-pona-sona-pona #ClaudeCode
🔺aebrer - (Drew Brereton) reposted
Every Texture is a Python Script - DEEP YELLOW aebrer.itch.io/deep-yellow/... #indiegames via @aebrer A blogpost about how I'm using python and generative art practices to make all the textures for my game.
v0.11.X - Dynamic Lighting System! - DEEP YELLOW aebrer.itch.io/deep-yellow/...
I built a minecraft server mod that connects to an LLM backend and lets "gods" interact with the game world as you play: github.com/aebrer/minec... check it out! :)
DEEP YELLOW v0.10.0 — DOORS The Backrooms now have doors. DOORS. 30% of eligible hallway tiles spawn doors. They open when you walk into them. They close behind you. They never spawn adjacent to each other (a door has standards). #GODOT #backrooms aebrer.itch.io/deep-yellow
I open-sourced Carcin: a Telegram bridge for Claude that actually works. Full tool use, live streaming, session management, non-blocking /stop. The fix other bridges miss: concurrent stderr draining to prevent deadlocks. github.com/aebrer/carcin #OpenClaw #ClaudeCode #OpenSource
WIP, but I'm four months in now. Core game is there. No sound or anything yet but any feedback or comments on itch are welcome aebrer.itch.io/deep-yellow v0.8.1 is finally looking pretty good make sure to use the auto explore function! #godot
the auto explore feature is heavily inspired by Caves of Qud it's all open source at github.com/aebrer/deep-... as well, so if you have ideas or even code to submit you can do it there in addition to itch
Released v0.5.1 last night! Learning a ton about #godot as I go! aebrer.itch.io/backrooms-po... The entire core game loop is now in place, you can level up, find items, explore the infinite backrooms, fight monsters, die, and get a high score!
🔺aebrer - (Drew Brereton) reposted
My latest #genart piece: CORAL HUNTING entropist.ca/works/coral-... it's on @objkt.com this time, live version hosted there and on my personal website (data hosted on IPFS naturally) #CC0, open source etc. Heavily inspired by but eventually evolved away from "Device 1" by @ertdfgcvb.xyz
@ertdfgcvb.xyz hey :) I am working on a new piece and I used Device 1 as inspo for some webgl rendering code and some of the ASCII symbol palette. I'm curious if you like it and also if I can have your permission to publish it: entropist.ca/WIP.html
The website/gallery is getting super polished! entropist.ca/works/petite... I now have per-page social media previews working :))) #genart #generative #creativecoding #entropylocking
aebrer.xyz/works/beginn... Finally working on my homepage. Going to make it a detailed gallery of my art. Context and commentary provided. Claude is helping me in the role of archivist, and its behaviour may or may not be getting a little weird the more it understands from the codebase as we go
🔺aebrer - (Drew Brereton) reposted
🔺aebrer - (Drew Brereton) reposted
🔺aebrer - (Drew Brereton) reposted
🔺aebrer - (Drew Brereton) reposted
🔺aebrer - (Drew Brereton) reposted
@countlessnights.bsky.social bug: (when using a controller) roll the dice (on the map) only lets you press A to confirm, doing so triggers another roll immediately
@countlessnights.bsky.social hello! Been crushing it lately, but noticed a possible bug. When you make an ivory dice eternal it still gets discarded even though it says it can't be discarded.
🔺aebrer - (Drew Brereton) reposted
@countlessnights.bsky.social love this game, best dice game since dicey dungeons IMO one point of feedback: When the boss is "the even" or "the odd", I have no idea why all my dice are getting zeroed out, even the ones that seem to be matching the requirement. It kills my run EVERY time.
🔺aebrer - (Drew Brereton) reposted
I swear I'm gonna make something soon it's just I've been reading The Wandering Inn and I'm 67% done after a couple months of INTENSE reading so I really can't stop yet you see... this is an investment if you think about it really, and in the rest of this essay I intend to demonstrate why this serie
🔺aebrer - (Drew Brereton) reposted
Expanding the trout psyop to galleries and forcing people to watch the trout spin—while hiring a Liam Neeson impersonator to intimidate them into watching for 30 minutes for brainwashing purposes. new glb on objkt.com
IMO Wonderville is *the* North American gallery of Pico-8 games/art. Moreso games than art but hey maybe one day ;) If you're a #pico8 dev, submit your game! It's an easy process and it's REALLY cool to see your stuff on display in NYC :) (especially if you have a friend to go take a pic haha)
You could be the next featured pico-8 developer to be on our custom pico-8 cabinet! submit your game to tinyurl.com/Pico8CabinetSubmission by Feb 23, 11:59pm EST Don't have a pico-8 game? send this to your friends who do! Chosen game will be up in our arcade from March 1 - June 1 #pico8