Adana K. Washington

Adana K. Washington

@adanawtn.itch.io

Solo Game Developer at Neon Noods Games. Makes weird little card games to amuse herself. Would live solely on ramen and Mountain Dew if left to her own devices. Returns to Hell in the winter. https://bio.link/adanakwashington

564 followers625 following1.3K posts

Managed to get approximately 0.27% of the UI into the engine. In my defense, I'm simultaneously implementing UI and changing the flow. Hence the bug. 😅 Feels like I'm moving slower than molasses in January, but progress is progress, I guess. #gamedev #solodev #indiedev

I *finally* finished wireframing the UI for this game. Yay!! Now I just have to translate all of this into the engine, then wire it all up... Ha. Hahahaha. Send ramen. #gamedev #solodev #indiedev

Wireframing is fun. It lets me be creative and figure things out, which makes building the UI later a bit easier. But it's also time-consuming, tedious, and a very visual reminder of just how much work I have to do. I need sleep. And more Mountain Dew. In that order. #gamedev #solodev #indiedev

Is there a way to do drop caps in Godot? I mean, I'm pretty sure it can be done by formatting the string before putting it in a Rich Text Label. But then the alignment would probably be weird... Yes, I'm still working on UI stuff. No, I haven't eaten yet. Send ramen. #gamedev #solodev #indiedev

I tried thinking about UI from a systems standpoint instead of just "ooh, pretty colors." And now I not only have a comprehensive list of components I need, but also a breakdown of all the systems in my game -- and a clear set of guidelines for the art? I'll take it. #gamedev #solodev #indiedev

I have a thing that I want to do with the UI in this game, but it involves mixing 2D and 3D. Let's see what fresh hell I can cook up before sunrise. #gamedev #solodev #indiedev

I remembered this while drawing this character just a few minutes ago, and I am immensely grateful for having seen it. Never had such an easy time drawing a belt in my life.

Interkos 🔞 OPEN 🖌️@interkosart.bsky.social

my patented technique for how to never draw your belts backwards again: ED

Finally created a new Godot project after seven months. So of course I'm about to work in UI stuff for a card game. I am nothing if not consistent. And also a glutton for punishment. #gamedev #solodev #indiedev

This looks so fun, and I can't wait to play it.

Pixelteriyaki@pixelteriyaki.bsky.social

On the bright side of things. I am releasing a new adult game verry soon. It's a short boss rush called Dungeon Strip Tac toe lmao. It's also uncensored. There's also strange cartoony sex with the final boss! #gamedev #pixelart

Adana K. Washington reposted

sorry, code is fucking beautiful. its fucking magical i can type words in the thing and fucking TRIANGLES just appear ? oops i typed it wrong and the triangles did something i didn't EXPECT ?? now weird shit is happening ?? this is the best shit of all time. i was born to fight the computer

There are so many roguelikes these days that I wish were actually just incremental games. I don't really want to beat levels. I just want to see how far up I can make the numbers go with different configurations of the mechanics. This might be my new obsession... #gamedev #solodev #indiedev

Found one of my old GDDs, and holy shit, I want to play this game. Why didn't I make this game!?! Oh. Right. Scope creep... Got it. #gamedev #solodev #indiedev

Recently, I'm learning that I have a bad habit of overcomplicating things in order to show people how smart I can be — even at the cost of my own enjoyment. It's not fun. Kinda wish I would cut that shit out.

One of the walls that I hit every time I've tried to make a deckbuilder — aside from all the art required — is assigning stats and effects. Maybe it's from a lack of experience, but I almost wish there was a guide or something for it. Or maybe I should just play more games. #gamedev #indiedev

Adana K. Washington reposted

This took a while, but I have the setting of the game in a form that I can actually look at now. Who doesn't love a good map? I couldn't quite get the stone to look the way it's supposed to, but I know what I meant so it's fine. Now, on to design some props. #gamedev #indiedev #solodev

Adana K. Washington reposted

Now that I have a better sense of how I want the game to play and look, I spent the rest of the day wireframing. They look so different from last night's sketches that it's almost funny. But one gives me art, and the other function, so... Yeah. Let's go with that. #gamedev #indiedev #solodev

Adana K. Washington reposted

I've finally gotten into the game design for this project, and boy do I love a good flowchart. I ended up making some changes to card types, but it's a small price to pay for actually knowing all of the mechanics and the core loop. #gamedev #indiedev

I'm back to my UI shenanigans. And also my "scrap all the work I've already done and pursue an even cooler idea" bullshit. Send Mountain Dew.

Synist@synist.bsky.social

I started questioning my design choices for the game, and somehow ended up sketching out UI. Which led to me finally figuring out the art direction for the entire project. Great job, me. Looks like I'll be making a lot of changes this week.

Adana K. Washington reposted

Yesterday I started out compiling lore in Obsidian. Then I got distracted, and ended up using @11ty.dev to build a whole website. So now Synist has a (SFW) wiki called The Synistverse. And it's only going to get bigger as I go. synistverse.com

This is currently in the very early stages, but it's happening. It's very NSFW, and weird and chaotic, and yet still involves me making a card game. So I made a whole separate account just for the project. Give it a follow if you're into that kinda thing.

Adana K. Washington@adanawtn.itch.io

It's my birthday, and I'm thinking about using my new project to be exactly as weird and chaotic as I am on the internet - on purpose. Send ramen.

Adana K. Washington reposted

The fact that I have yet to make an interactive fantasy world map in Godot is honestly very weird to me. Definitely something I'll be doing for this project.

This would probably be weird, but I kinda wish subbed anime was translated directly, instead of being interpreted for Western audiences. Especially when the "translation" is so far off from what's being said. Or just straight-up wrong. Looking at you, Netflix.

Yeah... So that was a bust. The system works just fine, but not in the way that I want it to. And my "vision" for it is way too complicated. But at least I made some nice UI. 🤷 Gonna eat some noodles and decide how my next method of mental torture. Send Mountain Dew. #gamedev #solodev #indiedev

Good morning, fellow weirds! After sleeping on it, I realize that I'm overcomplicating -- and bloating -- the system I'm trying to build in the name of "realism," when what I really need to do is to flatten and narrow the focus. Ugh. Send ramen. Let's game dev. #gamedev #solodev #indiedev

You ever look back at one of you abandoned game projects and think, "Dammit, I really want to play that"? But you can't, because you didn't finish it. Sigh. Makes me very sad. #gamedev #solodev #indiedev

I've been working on this system using utility as a basis. But now that I'm fleshing it out, I'm thinking that I may need to invert the whole thing in order to fit what I'm trying to do. But I don't have the mental capacity for that right now, so... Send Mountain Dew. #gamedev #solodev #indiedev

Okay, I ended up doing way more UI than I needed to. But in my defense, shut up. Now I'm *really* gonna work on the actual system I'm supposed to be building. Even though the flickering tooltips will bug me the whole time. Send Mountain Dew. #gamedev #solodev #indiedev

I really want to understand how to use bitflags in #Godot. But no matter how many times I read up on it, it just bounces right off. Conceptually, I get it. But trying to implement it just... I don't even know. #gamedev #solodev #indiedev

Alright, fellow weirds! While I do want to make some changes (read: do some scope creep), I have all of the UI needed to display the data. Now it's time to figure out how to generate the data. Here's hoping my head doesn't explode from all the fun. Let's game dev. #gamedev #solodev #indiedev

Me, working on this prototype: "Since I'm getting sleepy, I'll just work on UI tonight, and start on the hard/fun parts tomorrow with fresh eyes." Also me: "How the fuck is it already 0400!?!?!" Send Mountain Dew. Gonna need it when I wake up. #gamedev #solodev #indiedev

This is turning out to be a rather interesting little project. Of course, I had to make it weird and give it a story. But whatever. It'll give me something to use when I actually start testing things. Send Mountain Dew. #gamedev #solodev #indiedev

Konnichiwa, fellow weirds! Today's been... a day. But I wish to make a little proof of concept for an idea that I have. Could be something that I can build into something bigger if it works out. Or it could become another dust collector. Who knows? Let's game dev. #gamedev #solodev #indiedev

After all that talk this morning, I only managed to pull together a new boilerplate project. And now there's a storm going on that keeps knocking out our power. Maybe this is a good time for me to do some work on paper. Send Mountain Dew. #gamedev #solodev #indiedev

Happy Saturday, fellow weirds! I only slept for three hours, but I'm inspired and I think I've finally found a way to do a thing that I've been trying -- and failing -- to do for years. *Years*, I tell you! Send Mountain Dew. Shit's about to get weird. Let's game dev. #gamedev #solodev #indiedev

There are many times when I'll look at a game and think, "How did you do that? I want to figure out how to do that, too!" And then I end up with a new project that will end up collecting dust. And it's about to happen again! 😀 I am who I am, dammit. Don't judge me. #gamedev #solodev #indiedev

It seems my one of my habits is to work on UI when I'm lost in a game project. I have most of my screens set up for the entire game, and not one bit of actual gameplay. But at least I wrote *some* code today. So there's that. Send ramen. #gamedev #solodev #indiedev

Guys. Omigod, you guys. I tried it. It works. I am very happy right now.

Max Volume@maxvolume.app

You can do something similar. Multi-select and drag, then hover over the target node in the scene tree - that opens its inspector, then you can drop the objects on an array property. I think this might only work for node refs, not resources though.

Hey there, fellow weirds! Yesterday, I wrote a grand total of 0 lines of code. And today might be more of the same. It's a fun mix of perfectionism and Shiny Object Syndrome. But I'm really hoping that today's the day I finally nail down the details. Let's game dev. #gamedev #solodev #indiedev

Omigod, you guys. I just woke up from my nap and found that someone had actually sent me a Mountain Dew. I am beyond chuffed! Thank you, Jessi!!

Adana K. Washington@adanawtn.itch.io

You know, one of these days, someone is going to go to my Ko-Fi page and actually buy me a Mountain Dew, and I would enjoy it immensely while giggling like a feral schoolgirl.

You know, one of these days, someone is going to go to my Ko-Fi page and actually buy me a Mountain Dew, and I would enjoy it immensely while giggling like a feral schoolgirl.