7ants Studios

7ants Studios

@7ants.bsky.social

Making Slot Theory: roguelike tower defense. Six slots. Permanent picks. Big chain reactions. Free Steam demo: https://store.steampowered.com/app/4523160/?utm_source=bluesky&utm_medium=organic_social&utm_campaign=two_week_20261019&utm_content=profile

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Auto-cast used to wait for an aim when the surge bar was already full. Now it fires as soon as you switch it on. #indiedev #towerdefense

Ban any card now: towers, modifiers, Field Mods, even rare upgrades. If the draft offers something you don't want, you can take it out of the pool. #indiedev #roguelike

Warden's Lockdown nearly freezes everything inside its area. It works best on the bunch at the gate, not the stragglers that already got through. #towerdefense #indiegame

The Anomaly Feed card now flies into its slot at wave start. Been tuning when it appears so the new pick feels like part of the wave, not an afterthought. #indiedev #gamedev

Back in the demo, one Chill Shot could overwrite a stronger slow from three. Adding a weaker effect made things worse. Chill Shot stacks multiplicatively per tower now. #indiedev #towerdefense

Astra's Singularity pulls enemies into a gravity well, then the well implodes. It's built for the bunched-up part of a wave. #towerdefense #indiegame

A wave can come from both directions. Back to Back breaches mid-lane, then sends enemies toward two exits. #towerdefense #indiegame

Daily Rift is one seeded run per UTC day. Same map, seed and twist for everyone, and one attempt. Would you play it every day, or only when the twist sounds fun?

Back in the demo, resizing the window while a draft was open could push the cards off the screen. The first draft of a run was fine. Every draft after that wasn't. Fixed now. #indiedev

The Knot is one lane tied in a trefoil. Two loops and three crossings through the middle. Which slot do you give the middle? #ScreenshotSaturday #towerdefense

On a phone, the draft panel now zooms around the pinch point instead of the screen center. Tiny detail, but it’s much nicer when your fingers aren’t covering the cards. #indiedev #gamedev

Corrosion takes 4% of an enemy's max health every 4 stacks. Slow to start, but deep in Endless it's the strongest boss killer in the build. #roguelike #towerdefense

I’m working on a cleaner phone HUD for Slot Theory. The menus are getting a phone-sized pass too, including pinch zoom. #indiedev

A full surge bar can now cast immediately when auto-cast is on. Took a few rounds of testing to make sure that first cast doesn't wait around. #indiedev

Back to Back has one breach in the middle, then the wave splits and heads for two exits. Two directions to cover with one defense. #ScreenshotSaturday #towerdefense

Back in the demo, restarting a run gave you the same opening cards on purpose, so nobody could restart until their favorite first pick showed up. Then I let restarts reroll anyway. Grinding for it is your call. #roguelike #indiedev

Back in the demo, resuming a campaign map loaded every tower, not just the unlocked ones. Locked towers like the Rift Sapper turned up early. A playtester spotted it. #indiedev

A tower with three modifiers is a lot easier to read now: its targeting badge and tooltip border show who owns it. #indiedev #towerdefense

Dynamo banks overkill damage as charge, then dumps it as forked lightning. Do you hold the charge for a big wave, or spend it on the first one that walks in? #towerdefense #indiegame

Nyx-7's Bass Drop is an overdrive you trigger on the beat. Tap in time and it lands PERFECT. How early do you tap it? #towerdefense #indiegame

Wave 20 ends with one enemy: the Breach Colossus. If it reaches the core, the run is lost, no matter how many lives you had left. Everything you drafted comes down to that walk. #roguelike #towerdefense

Run history now shows which mode you were in: Skirmish, Campaign, Custom, Daily or Co-op. Co-op runs weren't showing up at all before, so that one's been bugging me. #indiedev #towerdefense

Back in the demo, a tower with 1 Chill Shot overrode the slow from a tower with 3. So adding a weaker slow made things worse. Letting the 1x extend the 3x felt cheaty, so now they stack: x0.70 speed each.

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