2D Heroes

2D Heroes

@2dheroes.com

https://2dheroes.com Game developer. Streamer. Artist. Everything I work on eventually scope creeps into an MMO and I'm okay with that.

69 followers43 following189 posts

Pinned

I'm just 2-4 commissions away from becoming a verified artist on Vgen, so let's do a little promo raffle for a free virtual digital pet commission! 🧵1/3 #raffle #vgencomm #commission #lowpoly #pixelart

I cleaned up the terrain mesh generation a bit and spawned in some tree and rock assets I had. Now we're getting somewhere! #indiegame #indiedev #gamedev

Our character controller now has jumping animations! I also started implementing mesh generation for what will hopefully become our terrain system. #indiegame #indiedev #gamedev

Another flash game port inches closer to playable! I still see some artifacting and some stretched pixels, but progress is progress! #html5 #indiedev #gamedev

It would be kinda cool if we had a skin or unlock that let you run around like this. Though, the character would probably clip through a lot of things if levels aren't designed around it. #indiegame #indiedev #gamedev

I've implemented the new character model in the bipedal character controller today. Now you can run around on your own two feet! #indiegame #indiedev #gamedev

As luck would have it, quickly rotating a platform serves as an excellent launcher! I can see my house from up here! #indiegame #indiedev #gamedev

Got a little too busy over the weekend to finish up my #GBJAM14 entry, but all is not lost. I specifically built the engine such that it could be easily embedded within my 3D project, so we may have some GB-ish gameplay yet! #indiegame #indiedev #gamedev

Wasn't quite digging the blocky character design so I did some experimenting with assets I had on hand. I like this new vibe quite a lot. Feels cozy. #indiegame #indiedev #gamedev

I'm just 2-4 commissions away from becoming a verified artist on Vgen, so let's do a little promo raffle for a free virtual digital pet commission! 🧵1/3 #raffle #vgencomm #commission #lowpoly #pixelart

🩷 Like the above post 🔂 Retweet the above post 🖼️ Drop your reference as a reply I will select one winner at random for the commission, plus one additional winner for every two commissions I sell in September! 🧵2/3

Not a whole lot of visible progress for Day 4 of #GBJAM14, but I've updated the renderer to build sprites from 8x8 tiles in the atlas instead of loading them through a separate process. Background tiles are randomized for a cool corrupted effect! #indiedev #gamedev

Day 3 of #GBJAM14 was mostly spent experimenting with tilemap stuff. I think I've pretty much settled into doing a top-down RPG style game. I just need to figure out the gameplay and how it ties into the Old Gold theme! #indiedev #gamedev

Closing out Day 2 of #GBJAM14, I've improved my UI system support layered windows and menu items. I've almost got enough tech now to start laying out some gameplay! #indiedev #gamedev

Day 1 of #GBJAM14 is over! I got a decent bit done. Spent the last half mostly working on 9-slice panels and a custom bitmap font for my game. I'll show it soon once I get the dialogue system up and running! #indiedev #gamedev

Spritesheet animations have been added to my #GBJAM14 game engine. I think I'll work on a custom font and implement text rendering next! #indiegame #gamedev

Simple collision detection is now working in my #GBJAM14 game! Next up is spritesheet animations. #indiegame #gamedev

The #GBJAM14 game now accepts user input and I've added a way to render individual sprites from an atlas. There's no collision detection yet, nor sprite animations, so those systems are up next! #indiegame #gamedev

Alright, I've got the basic renderer set up for #GBJAM14 and can draw sprites to it. It uses a palette id in a lookup texture to choose the final 4 colors to display. Time to start implementing input! #indiegame #gamedev

It's time for #GBJAM14 and it looks like the jam theme is OLD GOLD. Time to think up an idea while I prepare my renderer! #indiegame #gamedev

I completely forgot that we put this joke in Melee Man. This brought a smile to my face. 🦡🍄🐍 #html5 #indiegame #gamedev

Finished porting the boss in Melee Man, so level 7 is now fully working! Many of the levels after 7 should also be working, but I'll have to play through them to find out where the next issue lies. #html5 #indiegame #gamedev

Excited for GBJAM 14 tomorrow, I made a quick mockup of a platformer as a warm up. #pixelart #ドット絵 #gamedev

Kept seeing videos of people struggling to climb moving stairs, so I had to try it for myself! #indiegame #gamedev

Sometimes when you're feeling stuck on level design, it's best to just give yourself a little space. #indiegame #gamedev

Currently torn on whether I should use a fixed or freelook camera. Fixed camera has a nice retro feel to it, but I worry it will heavily affect level design, while freelook adds more controls, which may make web/mobile more cumbersome. What are your thoughts? #indiegame #gamedev

Made a bit more progress on the Melee Man web port today. The first 6 levels seem to be fully working! Level 7 is the first boss fight, so that'll be the next task. #html5 #indiegame #gamedev

I'll probably be retiring this commission format soon and working on some new ideas. If anyone wants their character reimagined as a low poly virtual pet/keychain, this is your last chance! #pixelart #ドット絵 #vgencomm vgen.co/2DHeroes

Here's the current list of block shapes I've added. When I get around to figuring out the environments, I'll probably skin these for the different biomes. So far I'm definitely planning on grasslands, snow, and volcano biomes. #indiegame #gamedev

It's kinda funny with the way this project is currently headed, it's starting to look like another game I was prototyping a few years ago. Guess the idea is just itching to get out! #indiegame #gamedev

It was suggested that we should have some fun acceleration in the game, so I added these boost pads. This is what it's like to go even further beyond! #indiegame #gamedev

I modeled a few different test blocks to use for level creation and threw on a triplanar shader. This test map showcases a few of the ideas I had to give the levels some depth. #indiegame #gamedev

Added a skin to the duder to see how we're lookin. It would be cool to add some character customization and unlockable cosmetics to this. #indiegame #gamedev

Just saw that GBJAM 14 is starting in a few days. Since most of my mockups start out in 2 bit color anyway, I think I'm going to join in! And since the jam lasts 10 days, I've got a pretty ambitious idea I want to attempt, so stay tuned! #gamejam #indiegame #gamedev

While messing around in the new project, I added some collectibles. I'm starting to have some ideas for what I want to do with this. #indiegame #gamedev

By the way, if anyone is looking to team up with someone for upcoming game jams or other small projects, I'd love the opportunity to lend a hand. Always keen on meeting and working with other indies. I do pixel art and program in Haxe and C#. #pixelart #indiegame #gamedev

It's actually quite fun to just roll around and cause mayhem. Neatly stacked cube pyramids don't even stand a chance! #screenshotsaturday #indiegame #gamedev

Experimenting with alternate modes of locomotion. I think I'm on a roll with this one... #screenshotsaturday #indiegame #gamedev

Ayy! Found the source for 猫肉「Cat Meat」and got it working. Going to build out a web demo and start cooking up some updates to the Steam version starting next week! #pixelart #gamedev #indiegame

I spent some time this morning updating the 2DHeroes.com website to display all the games I've ported recently. There are currently 8 games listed and at least 22 more to go, so I've got my work cut out for me! I may write some blog posts soon, too. #indiegame #gamedev

Found another prototype I really should port one day. I really liked the art in this one. #html5 #indiegame #gamedev

I always go back and forth on whether or not I should just use voxel models for my project. Sometimes I think it's a really cool look, other times I feel like I want something different. One of these days I'll give the full voxel look a proper go. #indiegame #gamedev

Now that my multiplayer server is stable, I should fix up my 1v1 solitaire game and upload it as well. It's a neat game but it suffers from the classic multiplayer catch-22. You need players for matches, but you need matches for players. #html5 #indiegame #gamedev