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We're soon travelling to events in πŸ‡¦πŸ‡Ί Melbourne, Australia (GCAP) πŸ‡ΉπŸ‡­ Bangkok, Thailand (gamescom) πŸ‡©πŸ‡ͺ Munich, Germany (GodotFest) πŸ‡¬πŸ‡§ London, UK (AdventureX) We love meeting new people and talking narrative games + tools, no matter your toolchain. Book a chat! πŸ‘‰ yarnspinner.dev/events/

yarnspinner.devEvents | Yarn SpinnerEvents the Yarn Spinner team is going to, and has been to.

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You use Yarn Spinner? Great! We'd love to know how, and anything we can do to make it better for you. You would like to use YS in the future? Great! Tell us what you need to make the switch possible. You're devoted to some other tool? Great! We always want to know more about what people look for.

If you're a publisher of studios using YS that you'd love to support better, we can help. If you're a studio in need of some co-dev extras - particularly in game systems or dev tools - we can help. If you just want to make the connection and don't have a specific ask, we love that too! πŸ’š

We've not done an event in Japan before, but some local mates of ours were at BitSummit this year and reported people looking for us there. We'd definitely like to go in the future. Travel is super expensive, but we see so many great games + teams coming out of SEA. So we'd love to focus there.

We've been thinking lately about how to better support non-English users, which could benefit from chatting to some Japanese devs too. We think loc. flow is a strength of YS, and we've overhauled our docs site to support translations, but we know that UX + syntax changes are also probably needed.

completely understandable about the travel! i'll just keep an eye out if you every decide to hop on over. i've been using it with my english speaking team, so i'm not sure about japanese devs. but it's been a great tool for my project!