Vikas Kumar Singh's write-up on rebuilding an infinite three.js world in WebGPU is worth the read for one line: cell-based origin rebasing kept R3F rebuilding the scene at 1 FPS, so he dropped React for vanilla three.js. #threejs #webgl #gamedev
discourse.threejs.orgFrom Three.js to WebGPU: My Insane Journey Building an Infinite 3D EngineHey guys, This is not a complaining pitch about “why Three.js is bad” or a promotional “please use my library” post. It’s more about my insane journey and addiction to showcasing grand scale—millions of objects, rendering 100k+ items with the coolest post-processing filters. I even had one guy mistake my library video for movie VFX, which was pretty cool! Hold on, this is going to be an epic story. It started before the AI era. Back when I was a novice in Three.js, I did my fair share of tuto...
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