Three.js TSL builds a shader as a node graph in plain JavaScript, no WGSL needed. This walkthrough does simplex-noise displacement on an icosahedron entirely in node form. WebGPU stops being a walled garden if you can think in the same language as the rest of your code. #threejs
tympanus.netCreating an Interactive 3D Cluster with Three.js, TSL and Three Start | CodropsA step-by-step tutorial on turning a simple icosahedron into a dynamic, interactive 3D cluster using Three.js, TSL, WebGPU, noise, interaction, and post-processing.
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