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I didn't cover it in this thread, but we also have some rules around "lookahead" where the camera target moves ahead of the player We do have a move that dashes forward and the lookahead is okay for that, but for a crazier example @seandick.net has been COOKING bsky.app/profile/sean...
The first step to making a good camera for my game was accepting that I'm not making a general purpose camera system, but am controlling the camera for my game specifically
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