building the ancestor sim with opus
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But I do get I couldn't make them people settle together, they were too asocial haha bsky.app/profile/khak...
So as it turns out, my "medieval city one-shot by Fable" followed the same Pareto principle that I observe at work. You get 50% for 0.1% of the effort, then meet normal familiar tedious friction to improve further. Coz the pretty city quoted below? It didn't "emerge", Fable heuristically cheated :)
Wrong post bsky.app/profile/khak...
Asked Fable for a model of a village. I see roads, that's for sure, and it is kinda pretty, but beyond that, I have no idea what's going on! We'll see! Exciting! (Also it's TypeScript that I don't even know how to read haha)