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The latest Design Doc is about epilogues! How do you end a game on the best possible note, while also letting the players pick the tune? Is it unbearable to introduce new rules at the end of a long session? Why do games need to end, anyway??

We do our best to answer some of these questions for Escape from Wonderland, and discuss how we've addressed them in our previous games. Listen wherever you get your podcasts! Or right on our website: turtlebun.com/pages/design...

turtlebun.comDesign Doc PodcastHosted by the ONE SHOT Podcast Network, Design Doc is our monthly podcast about the process of designing Questlandia 2. We talk about all the little details of making a game, including the emotional p...

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