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A distressing amount of my (and my coworkers) time lately has been spent on "No reasonable program would ever actually try to do this, and in fact Vulkan and Friends forbid it, BUT the GL spec technically allows it AND it blows up real good on driver XYZ, so it's a WebGL problem now."

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Mostly because it's stuff that nobody in their right mind would try! But it's amazing what turns up when you've got data centers full of LLMs pouring over your code looking for flaw. 🙄 Also ANGLE *does* tend to smooth over a lot of it, but it's not used everywhere quite yet.