WebGPU/WebXR integration is ready for developers to start testing in Chrome canary! Available on Windows and Android with a couple of small example pages to get you started. Please give it a try, file bugs, and give us feedback! #WebGPU #WebXR
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toji.devExperimenting with WebGPU in WebXRFor the last few months I’ve been working on implementing experimental support for WebGPU/WebXR integration in Chrome, and now it’s ready for developers to try on Windows and Android!
To speak to your example of more real time lights, WebGPU's compute shaders make it much easier to implement techniques like Clustered Shading which are aimed at enabling large numbers of realtime lights.
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