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[Thread] Caravan SandWitch is now available on Steam, Switch & PS5. This sci-fi narrative exploration game invented a new subgenre: “Provencepunk". I really enjoyed it, and recommend it. But all tastes are different, so I invite you to read this thread to find out if this game is for you. (1/16)

My mother lives in Provence, in south-east France, for a number of years. This region has a special charm that I associate with my summer vacations. Sunny days, arid lands, olive groves, the song of the cicadas... (2/16)

Caravan SandWitch transposes all these sensations to a distant planet: Cigalo. Sauge left Cigalo a long time ago to work on a space station. Cigalo was ravaged by a catastrophe 40 years ago, and the jobs are gone, as are the workers. All that's left is a meager local population. (3/16)

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And 6 years ago, Garance, your older sister, disappeared. But then... Sauge receives a distress signal from Garance's ship. Aboard a space train, she hurries back to her home planet, where she reconnects with her family and childhood friends. (4/16)

And she is entrusted with a van to travel the desert. But before the signal can be traced, mysterious jammers have to be deactivated. These jammers are to be found in a medium-sized open world. It doesn't take more than a few minutes to traverse it in a van, and that's great. (5/16)

The game doesn't last any longer than necessary, and I was perfectly satisfied when I reached the end of the adventure after exactly 7 hours and 36 minutes. My only real regret, to be honest, is the rather abrupt ending. (6/16)

In terms of game design, this is first and foremost an exploration game. You have quests to follow, but you're also free to go wherever you want... provided you have the right tools. A little touch of “Metroidvania” that didn't displease me. (7/16)