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An example of what makes the Super Mario Advance series so miserable: In the SNES version, Phanto is positioned so that when you exit the jar, he flies menacingly overhead but can't actually reach you right away, letting you know he's still pursuing you. This is good, intentful level design.

In the GBA version, the smaller screen size wasn't taken into consideration and Phanto now just smacks into you from behind with very little warning.

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