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Working on a GPU particles rain system that can work together with VRC Light Volumes and my prototype of a volumetric fog. Every raindrop creates ripples and small droplets from it. Bluesky compresses the quality like crazy, it looks 100 times better in game.

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Some less compressed screenshots. Here you can see that the rain is much more detailed than it is on video :D

its genuinely unbelievable how much you are singlehandedly pushing the average world quality up by a lotttttt. appreciate you