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Decided to return to an old post-processing shader I made a while back and turned it into a decent looking analog shader. 👾 📺 This new one now supports Dithering, Analog Scan Lines and Posterisation. 😄 Mesh vertices now snap to the view matrix too! #gamdev #lsbugames #shadergraph #unity

I am having an issue with getting the dither effect to scale consistently with the screen resolution though... So if anyone has a suggested fix for that, I'd super appreciate it! 🫠

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