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Last week I did a thread called 10 Guys Named Barf about how BABH uses pregen characters while still leaving you room to customize them. You do this by writing them custom "calling cards," basically character traits you marker directly onto playing cards. This week let's follow Lockhart.
So here are 2 Lockharts on the first character sheet. Back before I wanna say @randylubin.com suggested writing directly onto cards, I assumed characters would need sheets where you marked which calling card matched to which playing card. So on this first sheet the 6 of spades is "animal head mask".
This sheet has a lot of other things that got cut from the game. "Desperation" was a second wound-like mechanic that stuck dead cards into your deck. "Obligations" became needs. "Who Owes You" and "War Stories" was me trying to mechanize the idea of Debts. All of these eventually proved unnecessary.
Now we jump forward to post-Big Bad Con 2024. I did some major playtesting at that con and someone (again I think Randy) suggested writing directly onto cards. I really wanted to playtest this but immediately knew it would be a huge pain in the ass to track how characters were related to each other.
Gradually I fleshed out the details on powder-kegs. I added an overview of the situation, an icon indicating the mentor is already dead, plus each character gets a description and a suggested scene (tech I stole from @jmstar.bsky.social's Space Larps).
The other obvious addition to this photo is a new character: Charon. What are they doing barging in on our beloved Lockhart? At some point I decided the chicken mask was just too goofy and reworked Lockhart as Charon, a differently masked character. You can see Charon has Lockhart's old briefcase.
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But then while recording last week's Dice Exploder with @sidneyicarus.bsky.social, Sid had remembered Lockhart so clearly from a game two years ago... I felt like I should bring them back. That stickiness felt powerful, like something I shouldn't just give up.