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Last week I did a thread called 10 Guys Named Barf about how BABH uses pregen characters while still leaving you room to customize them. You do this by writing them custom "calling cards," basically character traits you marker directly onto playing cards. This week let's follow Lockhart.
So here are 2 Lockharts on the first character sheet. Back before I wanna say @randylubin.com suggested writing directly onto cards, I assumed characters would need sheets where you marked which calling card matched to which playing card. So on this first sheet the 6 of spades is "animal head mask".
This sheet has a lot of other things that got cut from the game. "Desperation" was a second wound-like mechanic that stuck dead cards into your deck. "Obligations" became needs. "Who Owes You" and "War Stories" was me trying to mechanize the idea of Debts. All of these eventually proved unnecessary.
Now we jump forward to post-Big Bad Con 2024. I did some major playtesting at that con and someone (again I think Randy) suggested writing directly onto cards. I really wanted to playtest this but immediately knew it would be a huge pain in the ass to track how characters were related to each other.
Enter the "powder-keg", a relationship map with slots like on the last sheet that you plug character cards into (each character gets a card now instead of a whole sheet). These slots then showed how they related to other characters in the situation. Very Blades in the Dark crew sheet.
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Gradually I fleshed out the details on powder-kegs. I added an overview of the situation, an icon indicating the mentor is already dead, plus each character gets a description and a suggested scene (tech I stole from @jmstar.bsky.social's Space Larps).