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It's time... Today is the initial release of the chapter 1 demo for #DioramaBreak! I'm the lead character artist, focusing mainly on the (pixel art) dialogue portraits and CGs, but I also helped with character designs and guided the overall art direction early on massimog.itch.io/dioramabreak

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thank you!! I have to give a shout out to @mirrorfloria.art, she did the heavy lifting for the amazing environment art! (while also pulling double duty as the producer for the game)

There's still more work to do, so this initial release is also being treated as an open beta. Even so, I think the game in its current state is something our team is happy to present! We all put a ton of effort into it and we hope people enjoy the demo! (also, please us give your honest feedback!)

On a personal note, this is the most ambitious project I've ever been a part of. I began to pursue working on games 10 years ago(!), and I've done pixel art for longer... finally having something I worked this long on actually get released is a big milestone for me! (a demo counts as something!)