VRChat has been removing any and all content that contains the word "vore" for the past month. And now they've graduated onto banning worlds that so much as have a detailed maw.
they've recently released their Unity SDK which comes with an auto conversion ive heard for unity packages and such, they might also have C# at this point, I haven't really caught up with it, but im sure if you ask someone who frequents it they could give some light on it.
It'd be a whole new system. The best way I could describe a potential scripting SDK would be that you'd have a lot of event-driven actions and addressing for variables like bone positions and their related IDs.
That said, you 'CAN' use the ResoniteLink function to script the Editor and it's objects
Basically, it's a different handling in how events and data are managed, so you can't just assume that anything you write for one just works on the other.
That said, an update to the UnitySDK adding Protoflux support would be interesting for easier 2D scripting.
Okay so thinking about it... here's the 'best' way I can describe a C# -> Protoflux setup:
All variables allow you to add a EventHandler that gets invoked almost on every frame, akin to Update(). Equally, all variables have have given values, but also can invoke get() events to obtain new values.