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how far is 3d from being good to go? i care about skeletal anim and navmesh, but physics is not important (we will move our own projectiles, like the ancestors) (been talking w/ a friend about making stuff targeting 2000's-era 3d graphics for years atp)

I'd say very far along, see our games esp archives it needed a lot of that kinda stuff to land properly. you can peek all the posts i'm making I'm hinting at a little, since our 2d ready rc we've been focused on 3d ready naturally. how much exp do you have making 3d games?

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haha, my role is mainly managerial now, but i was a gameplay programmer in unity from 2016 to 2018, doing for-hire and VR stuff. then i worked at insomniac on boss fight, accessibility, and Misc Gameplay Tasks As Required, then I worked on fortnite for a bit.

my guy is learning more the graphics side of things, so he's been doing shader experiments in unity. he's shipped me demos with basic gameplay programming he's done himself, but his dayjob is "international patent evaluator" so he has much less experience in games generally, 3d or otherwise.

I forget if we've chatted on discord but you can dm me there if you want to see stuff in motion!