a while back someone posted a video of awards for Metroidvania games and I was like hey, I should watch this and get ideas for my next search-action games to play for my list (list here: medium.com/@RowanKaiser...)
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there is, perhaps, an element of awkwardness that exists that you as the player are consistently fighting against. Learning how to turn that big sword swing arc from a liability into a benefit, for example, is a big part of the Castlevania experience
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Not exactly the same thing but similar concept m.youtube.com/watch?v=ww_P...
m.youtube.comSequelitis - Super Castlevania 4YouTube video by Egoraptor