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this is an easy thing to describe as a difference, and it does exist, but I'm not actually certain it's the difference that matters in how the games FEEL

Mitchell R. R. Akhurst@mrrakhurst.bsky.social

I thought it was the more RPG-like equipment system that accentuated the Vania

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IIRC in your article you distinguish between Jedi Fallen Order and Jedi Survivor being different branches of the tree too? Fallen Order was definitely trying to be soulsyvania from the Sekiro of it, but maybe Survivor isn’t so much

the big difference here is that Survivor is more of an open-world thing which changes all the difficulty and level design and also just takes so much fucking time

Here we go, “when the platforming and combat click, there’s not much better.” So I think by your piece it definitely has something to do with platforming and combat. I would love to hear when you get to Outland, which might have been my first