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Thread: I want to go over these two shots again, indulge me in a bit of pixel peeping. I think this is an illustrative example because it sets the question of faces aside; from a purely technical lighting fidelity standpoint, DLSS 5 makes this scene worse.

kron123456789.bsky.social@kron123456789.bsky.social

Under DLSS 5 shadows lose directionality, like the weather changed from sunny to cloudy

You know, it occurs to me that this would be a lot more impressive and workable if the starting point was like, an unshaded scene, and not the latest AAA game graphics that require raytracing as a baseline anyway.

Like, I could see a use-case here for lower-end devices to gain sorta naturalistic-looking (but still vastly incorrect) shading by replacing their shading pass with something like this. It *would* still look like AI slop, but at least there would be a point to it.

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