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one of the first areas I ever worked on for Destiny 2, nearly 11 years ago now, goodness

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aaaaa <3 tyty i originally had him on the ground holding the gun while growing into the wall but you couldn’t really see him and i was like WAIT can i string him up in the air without affecting our T for Teen rating ??? and they let me do it haha <3

The amount of times Id be standing in the tower just appreciating the level of detail - I still think its one of my favourite communal game environments ever, yall did amazing work 🙏❤️

I always loved hopping off the table to mantle onto the railing when going to Hawthorne, I think I only ever went the normal way up the stairs like twice in my entire time playing D2

My entire professional career has been up until recently, Destiny 2. It's wild. I feel so fortunate to work with so many incredible, talented, inspiring people every day at Bungie and over the years since I've been here. Im so thankful for the experiences I've gotten, working on the Tower was so fun

Thank you 🙏🏻 The visuals in Destiny 2 were just amazing. So many times I’ve just wandered around enjoying the scenery. It really is something everyone at Bungie should be so proud of

MORE tower stuff i worked on. Did you know you can actually sit in the cockpit of the disassembled ship in the hangar? c:

one of my favorite areas i built in the tower was this hangout room between the Hangar and the Courtyard that could only be accessed through an elaborate platforming puzzle and vent routes c: I made sure to utilize the space for multiple activities we added the tower so people had reasons to visit

Honestly the D2 tower has so many features and places that aren't necessarily "used" but regardless fill it with detail and life. It's one of those environments where I keep noticing things, or even having someone else notice things and tell me. Thank you for your work on it

One of the core memories of that game was exploring the tower. It still looks cool every time I see it. Awesome job on the design 👌

I may not have played the games, but I DID watch people who happened to get into them! I always admired the environments you and the artists on-staff produced. They felt very "livable" and pleasing to the eye, unlike some of the other shooters and beat-em-ups out there.