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Personally I always thought PC ports (or the trendy name "recomps") were kind of a slop concept even when they were human made. There's no real reason why the same game enhancements should get 100x the attention when implemented as one, but ignored when done as a romhack or emulator enhancements

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I don't mind source ports as much, but the whole recomp thing has felt incredibly silly to me. It gets even more silly when a recomp is done of a game that's already been completely decompiled, like Majora's Mask. It speaks more of the weird state of N64 emulation than anything, honestly.

Note: this is not at all referring to the decompilation projects that they derive from, those were and still are very cool

It seems that many people look down or even outright ignore emulation for reasons I don't quite understand. For instance how many times have I heard people say that some retro game "can't be easily played anymore" because it wasn't natively ported to modern HW.

I'm much more interested in the enhancements that can't be done on the original platform, like network play or higher detail assets. Using a modified emulator is how you wind up with hacks that only work on a certain obsolete version with security holes.

Netplay might have the strongest case for running natively, true. Asset replacements, though, feel like they would be best done via a resource pack format that isn't specific to a single game, let alone a single port of one game. Multiple emulators could implement support for such a format.

I care more about running games on lower end hardware. Seems kind of important given the market right now. It may not matter as much for N64 games, but Sonic Unleashed is night-and-day on Steam Deck.

A valid motive for games that just don't emulate performantly! (Even if I personally would be more excited by the harder and less marketable task of improving emulator performance.)