Interesting. So this is a way to get around certain audio issues in VRChat?
I'm intrigued because I've always had very very odd glitching issues when trying to do low latency 5.1 into VRChat. Idk if that's related to this though.
you've got the idea, essentially if we can't have audio filters in Unity, we've gotta do them in pre-processing the stream
running an entire DAW just for this is kinda overkill, so STIR is a very lightweight OBS implementation
it should be noted that RTSPT is probably not a good choice for low latency 5.1, and MPEG-TS is very recommended when using VRCDN to mitigate a lot of the glitchiness when streaming 5.1