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I’ve been working on accessibility for years on the web, and I’m applying the same mindset to The Runic Edda with Godot. Extended caption descriptions and persistent battle logs are now fully implemented and working. #TheRunicEdda #Accessibility #InclusiveDesign #Godot #GameDev #BuildInPublic

Totally fair concern. Being honest: I haven’t fully tested screen readers yet. I still need to get comfortable with VoiceOver on macOS and Godot. But we have AccessKit since 4.5 and that's a big step forward. I’ve heard mixed feedback from users too, so real testing will be key!

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